Even a “FBFeedAwesomeizer” - which alone is a collection of 74 classes and protocols.
This is why the application binary itself is over 114Mb.
on reverse engineering of the facebook application for ios.
http://quellish.tumblr.com/post/126712999812/how-on-earth-the-facebook-ios-application-is-so
#facebook #ios #application #reverse_engineering #programming
android gallery application allows to get image file name, and dimensions. ios gallery app seem to not allow to know neither the file name, nor the size.
#android #ios
I know these three guys, who are making that game. One programmer, Bagrat Dabaghian, who have been written also a rendering engine which is used in the game(codes 16 hours per day), one artist(don’t know him well actually) and one composer - Serge (nice one, always liked his works).
http://www.youtube.com/watch?v=0CLU7xfcDDI
it will be first available for iOS and PC/Windows then for Android. #shadowmatic #game #armenia #programming #art #app #ios #android #pc #windows #graphics #render #3d #room #shadow #shadows #games #yerevan #bargat-dabaghian #elkony #el-kony #bagrat-dabaghian #game-making #rendering
I mean, in iOS world, we don’t believe in garbage collectors, and we think the Android guys are nuts. I suspect that the Android guys think the iOS guys are nuts for manual memory management. But you know what the two, cutthroat opposition camps can agree about? The JavaScript folks are really nuts.
There is absolutely zero chance that you can write reasonable mobile code without worrying about what is going on in system memory, in some capacity. None.
http://sealedabstract.com/rants/why-mobile-web-apps-are-slow/
#garbage-collection #garbage #programming #memory #speed #performance #mobile #research #ios #iphone #ipad #memory-management #memory
essentially on the iPhone 4S, you start getting warned around 40MB and you get killed around 213MB. On the iPad 3, you get warned around 400MB and you get killed around 550MB. Of course, these are just my numbers–if your users are listening to music or running things in the background, you may have considerably less memory than you do in my results, but this is a start. This seems like a lot (213mb should be enough for everyone, right?) but as a practical matter it isn’t. For example, the iPhone 4S snaps photos at 3264×2448 resolution. That’s over 30 megabytes of bitmap data per photo. That’s a warning for having just two photos in memory and you get killed for having 7 photos in RAM. Oh, you were going to write a for loop that iterated over an album? Killed.
http://sealedabstract.com/rants/why-mobile-web-apps-are-slow/
#garbage-collection #garbage #programming #memory #speed #performance #mobile #research #ios #iphone #ipad #memory-management #memory
The second operating system hiding in every mobile phone
I’ve always known this, and I’m sure most of you do too, but we never really talk about it. Every smartphone or other device with mobile communications capability (e.g. 3G or LTE) actually runs not one, but two operating systems. Aside from the operating system that we as end-users see (Android, iOS, PalmOS), it also runs a small operating system that manages everything related to radio
http://www.osnews.com/story/27416/The_second_operating_system_hiding_in_every_mobile_phone
#surveillance #mobile #operating-systems #android #ios #palmos #3g #gsm #lte #technologies #radio #smartphones #device #communications #privacy #freedom
this is something like #wine, called #maloader, and runs #ios apps on #linux
https://github.com/shinh/maloader
I am more interested in a way of compiling #free-software written for ios/macosx on gnu/linux. we have #gnustep, but it’s probably far not enough.
#Multitasking is the clearest advantage over all other platforms. Openness and inclusion of other companies to the #MeeGo ecosystem is an advantage over #iOS and #Windows. Freshness and difference in #UI and #UX is an advantage over #Android. http://www.myphone.gr/forum/showthread.php?t=342410 (scroll down for the translation) #Jolla #mobile #maemo #jolla-mobile #finland
I personally have no problem with the whole #Apple #patents brouhaha. Steve #Jobs did a miraculous job on "dumbing-down" the smart #phone, to the point where it now has no buttons at all, and the only thing the user can do is finger-paint on it. The #touchscreen may seem like a cool approach to a user interface, but it also subtly locks the user into being merely a #consumer of information, never a #producer. The rest of the #cell phone #industry has blindly rushed down the rabbit hole right behind Apple. The jury really was right -- the whole world now is filled with iPhones and #iPhone wannabes. These corporations needed a good smack in the side of the head to remind them that Apple's way is not the only possible way to design products. Stuff like pinch-to-zoom is popular because Apple made it popular, not because it is necessarily the best way to do things. Right now, I don't see _anyone_ trying to actually compete with Apple. The default response seems to be what #Nokia did -- just give up, dump your entire internal R&D department, and license the latest #iOS clone from #Microsoft or #Google. Maybe if Apple wins enough patent cases, somebody will get the hint and go back to designing a device that isn't an iPhone