/* * Bump-mapped transparent drinking glass on checkerboard * C Kolb 12/90 */ #include "glass.def.ray" surface glass diffuse .08 .08 .08 specular .2 .2 .2 reflect 1. transp 1 body .8 .8 .8 index 1.3 surface white ambient 1 1 1 surface red diffuse .8 0 0 ambient .1 0 0 specular .6 .6 .6 object glass glass /*texture bump 0.2 scale .2 .2 .2*/ plane ambient .1 .1 .1 diffuse .7 .7 .7 0 0 0 0 0 1 texture checker red scale .8 .8 .8 translate 0 0 -.2 background .1 .3 .8 eyep 0 -10 7 fov 30 light 1. directional 1. -1. 1.