/* * solids.ray * * Example rayshade input file. * * Render using: * rayshade solids.ray > solids.rle * * For previewing purposes, you may wish to use the -P option. * Craig Kolb 9/89 */ eyep 0. 25. 7. screen 128 128 jittered light 1.4 extended -15. 20. 15. 1.4 surface red .02 0 0 .5 0 0 .2 .2 .2 32. 0.5 0 0 surface blacktile 0.01 0.015 0.01 0.02 0.03 0.02 0.3 0.35 0.3 30 0.33 0 0 surface white .02 .02 .008 .5 .5 .25 0.8 0.8 0.8 18 0.2 0 0 surface glass 0.02 0.02 0.02 0. 0. 0. 0.8 0.8 0.8 25 0.2 .3 1.15 sphere red 4. 3 0 0 /* * Cone actually sticks through ground plane. This solves problems * that arise when the bottom of the cone and the plane are coincident. */ cone glass -5. 3 -4.1 -5. 3. 4. 4. 0. plane white 0. 0. 1. 0. 0. -4. texture marble scale 4. 4. 4. texture checker blacktile translate 0. 0. 0.3 scale 4. 4. 4.