# IBM Makefile for Persistence of Vision Raytracer # This file is released to the public domain. # For use with Microsoft C 6.00A (or 6.00AX) on the IBM-PC # Note for the IBM Version: # Uses system environment variable LIB for the linker's .LIB file path. # (Example: Set LIB=C:\LIB) if you change this the two .LNK files will also # need to be changed as well. The system environment variable CMODEL also # may be defined for the memory model of the compiler. POV-Ray requires # the "Large" memory model. (Example Set CMODEL=L) If you don't want to # use the DOS environment variables, uncomment the following two lines: #LIB =\lib CMODEL =L # If you have MSC 6.00AX, and Extended/XMS/VCPI memory to compile in, # uncomment the following line: #EXTMEM =/EM # Uncomment this line for MSC 6.00AX CC =cl OBJ =obj MACHINE_OBJ = ibm.$(OBJ) LINKER =link /EXEPACK /PACKC /FARC /STACK:12288 # Uncomment for 8086/8088 instruction set usage # #CFLAGS =/A$(CMODEL) $(EXTMEM) /Gmsr /FPi /H32 /c /J # # Uncomment for 80186/80268 (incl. V20) instruction set usage # Normally, you'll use this: # CFLAGS =/A$(CMODEL) $(EXTMEM) /Gmsr2 /FPi87 /H32 /c /J /W3 # # Or, try this quicker version: # #CFLAGS =/qc /A$(CMODEL) $(EXTMEM) /FPi87 /c /J /Gsr2 # # If you have OS/2 to compile under, fix directory name to reflect # your configuration, and add this option to CFLAGS above... # # /B2 C:\msc\c2l.exe # # (Note this is superseded by /EM for MSC 6.00AX under DOS) # Override MS's NMAKE implicit rules for making an .OBJ file from a # .C file. # .c.obj : $(CC) $(CFLAGS) /Ogiltaz $*.c # The optimization option: # # /Oaxz # # Is purported by Microsoft to produce the fastest possible code. In fact it # will break the RGB->HSV->RGB routines in IBM.C, if using the 8087 emulator, # and, it appears to break height fields and boxes. So, we are using: # # /Ogiltaz # # This optimization string works for IBM.C and should then have worked for ALL # files, but, somehow, it used to BREAK the compiler on certain modules! (Internal # compiler error C1001 on the old TEXTURE.C, etc.) Oh, well... However, with # the current IBM MSC 6.00A, and after TEXTURE.C got broken up into several sub- # files, the /Ogiltaz optimization switch seems to work for everything. Great. # Try using /Od to disable optimization completely if you're having any strange # problems, for isolation purposes. # POVOBJS = povray.$(OBJ) render.$(OBJ) tokenize.$(OBJ) parse.$(OBJ) \ objects.$(OBJ) spheres.$(OBJ) quadrics.$(OBJ) lighting.$(OBJ) \ express.$(OBJ) texture.$(OBJ) matrices.$(OBJ) csg.$(OBJ) bound.$(OBJ) \ hfield.$(OBJ) txttest.$(OBJ) colour.$(OBJ) ray.$(OBJ) point.$(OBJ)\ planes.$(OBJ) iff.$(OBJ) gif.$(OBJ) gifdecod.$(OBJ) blob.$(OBJ)\ triangle.$(OBJ) raw.$(OBJ) dump.$(OBJ) targa.$(OBJ) poly.$(OBJ) \ bezier.$(OBJ) vect.$(OBJ) boxes.$(OBJ) camera.$(OBJ) cones.$(OBJ) \ discs.$(OBJ) image.$(OBJ) normal.$(OBJ) pigment.$(OBJ) $(MACHINE_OBJ) # POV-Ray - Specific Dependencies # povray.exe : $(POVOBJS) $(LINKER) @ibmmsc.lnk # # This version uses MS-Link's overlay feature to share code space for the # parser and GIF-decoder modules, etc. Try at your own risk! # #povray.exe : $(POVOBJS) # $(LINKER) @ibmovl.lnk povray.$(OBJ) : povray.c povproto.h frame.h vector.h config.h tokenize.$(OBJ) : tokenize.c povproto.h frame.h config.h parse.$(OBJ) : parse.c povproto.h frame.h config.h render.$(OBJ) : render.c povproto.h frame.h vector.h config.h image.$(OBJ) : image.c povproto.h frame.h vector.h config.h texture.h lighting.$(OBJ) : lighting.c povproto.h frame.h vector.h config.h camera.$(OBJ) : camera.c povproto.h frame.h vector.h config.h express.$(OBJ) : express.c povproto.h frame.h config.h parse.h pigment.$(OBJ) : pigment.c povproto.h frame.h vector.h config.h texture.h texture.$(OBJ) : texture.c povproto.h frame.h vector.h config.h texture.h txttest.$(OBJ) : txttest.c povproto.h frame.h vector.h config.h texture.h objects.$(OBJ) : objects.c povproto.h frame.h vector.h config.h hfield.$(OBJ) : hfield.c povproto.h frame.h vector.h config.h spheres.$(OBJ) : spheres.c povproto.h frame.h vector.h config.h point.$(OBJ) : point.c povproto.h frame.h vector.h config.h planes.$(OBJ) : planes.c povproto.h frame.h vector.h config.h boxes.$(OBJ) : boxes.c povproto.h frame.h vector.h config.h cones.$(OBJ) : cones.c povproto.h frame.h vector.h config.h discs.$(OBJ) : discs.c povproto.h frame.h vector.h config.h bound.$(OBJ) : bound.c povproto.h frame.h vector.h config.h blob.$(OBJ) : blob.c povproto.h frame.h vector.h config.h quadrics.$(OBJ) : quadrics.c povproto.h frame.h vector.h config.h poly.$(OBJ) : poly.c povproto.h frame.h vector.h config.h bezier.$(OBJ) : bezier.c povproto.h frame.h vector.h config.h vect.$(OBJ) : vect.c povproto.h frame.h config.h matrices.$(OBJ) : matrices.c povproto.h frame.h vector.h config.h normal.$(OBJ) : normal.c povproto.h frame.h vector.h config.h texture.h csg.$(OBJ) : csg.c povproto.h frame.h vector.h config.h colour.$(OBJ) : colour.c povproto.h frame.h config.h ray.$(OBJ) : ray.c povproto.h frame.h vector.h config.h iff.$(OBJ) : iff.c povproto.h frame.h config.h gif.$(OBJ) : gif.c povproto.h frame.h config.h gifdecod.$(OBJ) : gifdecod.c povproto.h frame.h config.h raw.$(OBJ) : raw.c povproto.h frame.h config.h dump.$(OBJ) : dump.c povproto.h frame.h config.h targa.$(OBJ) : targa.c povproto.h frame.h config.h triangle.$(OBJ) : triangle.c povproto.h frame.h vector.h config.h ibm.$(OBJ) : ibm.c povproto.h frame.h config.h $(CC) $(CFLAGS) /Ogiltaz /D__STDC__ $*.c