// Persistence Of Vision raytracer version 2.0 sample file. // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "colors.inc" #include "shapes.inc" #include "textures.inc" #declare Quartic_Saddle = quartic { < 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0 > } /* Crossed Trough */ intersection { object { Quartic_Saddle texture { pigment { Red } finish { specular 0.8 roughness 0.005 ambient 0.3 diffuse 0.6 } } } object { UnitBox texture { pigment {Clear} } } bounded_by { object { UnitBox scale 1.5 } } scale 2 rotate -10*y rotate -60*x translate 4*z } camera { location <0.0, 0.0, -4.0> right <4/3, 0.0, 0.0> up <0.0, 1.0, 0.0> direction <0.0, 0.0, 1.0> } light_source { <200, 30, -300> colour White }