// Persistence Of Vision raytracer version 2.0 sample file. // Sample qaurtic file // by Alexander Enzmann #include "shapes.inc" #include "colors.inc" #include "textures.inc" #include "shapesq.inc" object { Piriform sturm rotate -90*z translate 0.5*y scale <2, 10, 2> texture { pigment { SteelBlue } finish { phong 1.0 phong_size 20 ambient 0.2 diffuse 0.8 } } } camera { location <0.0, 0.0, -12.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0, 0.0, 0.0> } light_source { <200, 30, -500> colour White }