// Persistence Of Vision raytracer version 2.0 sample file. // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "shapes.inc" #include "colors.inc" #include "textures.inc" /* Cubic curve - can make a nice teardrop by cleverly adding a clipping plane */ intersection { quartic { < 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 > texture { pigment { Red } finish { phong 1.0 diffuse 0.8 ambient 0.2 } } } sphere { <0, 0, 0>, 2 texture { pigment { Clear } } } bounded_by { sphere { <0, 0, 0>, 2.2 } } rotate 20*y } camera { location <0.0, 0.0, -5.0> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White }