// Persistence Of Vision raytracer version 2.0 sample file. // Sample quartic file // by Alexander Enzmann #include "Shapes.inc" #include "Colors.inc" #include "Textures.inc" #include "shapesq.inc" // Get the declaration of the coordinate axes #include "axisbox.inc" // Declare the orientation of the surface #declare Steiner_Orientation = <50, -20, 0> object { Steiner_Surface texture { pigment { Red } finish { phong 1.0 } } bounded_by { sphere { <0, 0, 0>, 1 } } scale 6 rotate Steiner_Orientation } // Show coordinate axes object { Axes rotate Steiner_Orientation } // The viewer is eight units back along the z-axis. camera { location <0.0, 0.0, -8.0> right <4/3, 0.0, 0.0> up <0.0, 1.0, 0.0> direction <0.0, 0.0, 1.0> } // Put in some light sources so that highlighting can give visual clues // as to the shape of the surface. light_source { <200, 100, -300> colour White } light_source { <-200, 100, -300> colour White }