// Persistence Of Vision raytracer version 2.0 sample file. // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "colors.inc" #include "shapes.inc" #include "textures.inc" #declare Rectangle = box { <-1, -1, -1>, <1, 1, 1> texture { pigment { Clear } } } /* Quartic parabola of sorts */ intersection { quartic { < 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.9 > texture { pigment { Red } finish { phong 1.0 phong_size 20 ambient 0.2 diffuse 0.8 } } } object { Rectangle } bounded_by { box { <-1, -1, -1>, <1, 1, 1> } } /* translate 3*z */ rotate -30*x } camera { location <0.0, 0.0, -10.0> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White }