// Persistence Of Vision raytracer version 2.0 sample file. // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Quartic Cylinder - a Space Needle? */ quartic { < 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.01, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.01, 0.0, -0.01 > bounded_by { sphere { <0, 0, 0>, 2 } } texture { pigment { Red } finish { phong 1.0 phong_size 10 ambient 0.2 diffuse 0.8 } } rotate <-30, 20, 0> translate 3*z } /* Put down checkered floor */ plane { y, -20 texture { pigment { checker colour NavyBlue colour MidnightBlue scale 20.0 } finish { ambient 0.8 diffuse 0.2 } } } camera { location <0.0, 0.0, -3.0> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White }