// Persistence Of Vision raytracer version 2.0 sample file. // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "colors.inc" #include "shapes.inc" #include "textures.inc" /* Parabolic Torus having major radius sqrt(40), minor radius sqrt(12) */ quartic { < 1.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, -2.0, -104.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, -2.0, 56.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 104.0, 784.0 > scale 0.7 bounded_by { sphere { <0, 0, 0>, 40 } } texture { pigment { Red } finish { phong 1.0 phong_size 20 } } rotate 120*x rotate -30*y translate 40*z } /* Put down a floor */ plane { y, -20.0 texture { pigment { Blue_Agate scale 20 } finish { ambient 0.5 diffuse 0.5 } } } camera { location <0.0, 0.0, -20.0> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } light_source { <200, 30, -300> colour White } light_source { <-200, 30, -300> colour White }