// Persistence Of Vision raytracer version 2.0 sample file. // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "shapes.inc" #include "colors.inc" #include "textures.inc" #declare Basic_Saddle = quartic { < 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -3.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0 > } #declare Unit_Cube = box { <-1, -1, -1>, <1, 1, 1> texture { pigment { Clear } } } /* Monkey Saddle */ intersection { object { Basic_Saddle texture { pigment { Red } finish { specular 1.0 roughness 0.05 ambient 0.2 diffuse 0.8 } } } object { Unit_Cube scale 2 } bounded_by { box { <-2.5, -2.5, -2.5>, <2.5, 2.5, 2.5> } } rotate 20*y rotate -30*x } camera { location <0.0, 0.0, -10.0> right <4/3, 0.0, 0.0> up <0.0, 1.0, 0.0> direction <0.0, 0.0, 1.0> } light_source { <200, 30, -300> colour White }