// Persistence Of Vision raytracer version 2.0 sample file. // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "shapes.inc" #include "colors.inc" #include "textures.inc" /* Lemniscate of Gerono */ quartic { < 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 > bounded_by { sphere { <0, 0, 0>, 2 } } texture { pigment { Red } finish { phong 1.0 phong_size 10 ambient 0.2 diffuse 0.8 } } rotate -45*y translate 2*z } /* Put down checkered floor */ plane { y, -20.0 texture { pigment { checker colour NavyBlue colour MidnightBlue scale 20.0 } finish { ambient 0.8 diffuse 0.2 } } } camera { location <0.0, 1.0, -2.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0, 0.0, 5.0> } light_source { <200, 30, -300> color White } light_source { <-200, 30, -300> color White }