// Persistence Of Vision raytracer version 2.0 sample file. // Persistence of Vision Raytracer // By Alexander Enzmann /* sample quartic scene file written by Alexander Enzmann */ #include "shapes.inc" #include "colors.inc" #include "textures.inc" /* Folium - a plane with an oogah horn installed (?) or maybe a sassy olive sticking out it's pimento! */ intersection { quartic { < 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, -3.0, 0.0, 0.0, 0.0, 0.0, -3.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0 > texture { pigment { Red } finish { phong 1.0 phong_size 10 ambient 0.2 diffuse 0.8 } } } sphere { <0, 0, 0>, 10 texture { pigment { Clear } } } bounded_by { sphere { <0, 0, 0>, 11 } } rotate <0, 50, 10> translate 20*z } camera { location <0.0, 0.0,-10.0> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } light_source { <-200, 300, -300> colour White }