// Persistence Of Vision raytracer version 2.0 sample file. // Sample quartic file // by Alexander Enzmann #include "shapes.inc" #include "colors.inc" #include "textures.inc" // a cubic shape, like a cube with smoothed edges in appearance quartic { < 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1000.0 > rotate <20.0, 40.0, 30.0> texture { pigment { Red } finish { phong 1.0 phong_size 10 ambient 0.2 diffuse 0.8 } } rotate -45*x translate 20*z } // Put down checkered floor /* plane { y, -20.0 texture { pigment { checker colour NavyBlue colour MidnightBlue scale 20.0 } finish { ambient 0.8 diffuse 0.2 } } } */ camera { location <0.0, 2.0, -10.0> look_at <0.0, 0.0, 0.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } light_source { <50, 100, 0> colour White } light_source { <-200, 30, -300> colour White }