// Persistence Of Vision raytracer version 2.0 sample file. // Include file for steiner.pov, grafbic.pov // by Alexander Enzmann // Declare the sizes of cylinders that represent coordinate axes #declare Axes_X_Radii = <1.0, 0.01, 0.01> #declare Axes_Y_Radii = <0.01, 1.0, 0.01> #declare Axes_Z_Radii = <0.01, 0.01, 1.0> // Define the colors of the coordinate axes #declare X_Axis_Color = color green 1 blue 1 #declare Y_Axis_Color = color red 1 green 1 #declare Z_Axis_Color = color red 1 blue 1 // Define the ways that the coordinate axes can be translated #declare Translate_X_Axis_Up = < 0.0, 1.0, 0.0> #declare Translate_X_Axis_Down = < 0.0, -1.0, 0.0> #declare Translate_X_Axis_Forward = < 0.0, 0.0, 1.0> #declare Translate_X_Axis_Back = < 0.0, 0.0, -1.0> #declare Translate_Y_Axis_Left = < 1.0, 0.0, 0.0> #declare Translate_Y_Axis_Right = <-1.0, 0.0, 0.0> #declare Translate_Y_Axis_Forward = < 0.0, 0.0, 1.0> #declare Translate_Y_Axis_Back = < 0.0, 0.0, -1.0> #declare Translate_Z_Axis_Up = < 0.0, 1.0, 0.0> #declare Translate_Z_Axis_Down = < 0.0, -1.0, 0.0> #declare Translate_Z_Axis_Left = < 1.0, 0.0, 0.0> #declare Translate_Z_Axis_Right = <-1.0, 0.0, 0.0> // Define coordinate axes #declare Axes = union { object { Cylinder_X scale Axes_X_Radii texture { pigment { X_Axis_Color } } } object { Cylinder_Y scale Axes_Y_Radii texture { pigment { Y_Axis_Color } } } object { Cylinder_Z scale Axes_Z_Radii texture { pigment { Z_Axis_Color } } } } // Translate the axis up, down, right, ..., to form the three // planes that divide the standard octants. #declare Axis_Box = union { object { Cylinder_X scale Axes_X_Radii translate Translate_X_Axis_Up texture { pigment { X_Axis_Color } } } object { Cylinder_X scale Axes_X_Radii translate Translate_X_Axis_Down texture { pigment { X_Axis_Color } } } object { Cylinder_Y scale Axes_Y_Radii translate Translate_Y_Axis_Forward texture { pigment { color Y_Axis_Color } } } object { Cylinder_Y scale Axes_Y_Radii translate Translate_Y_Axis_Back texture { pigment { Y_Axis_Color } } } object { Cylinder_Z scale Axes_Z_Radii translate Translate_Z_Axis_Left texture { pigment { Z_Axis_Color } } } object { Cylinder_Z scale Axes_Z_Radii translate Translate_Z_Axis_Right texture { pigment { Z_Axis_Color } } } }