// Persistence Of Vision raytracer version 2.0 sample file. /*----------------------------------------------------------------------------*/ /* This file generated by Connect The Dots Smoother v1.6 (c) 1991 Truman Brown*/ /*----------------------------------------------------------------------------*/ #declare links = union { object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, -107.999999, 0.000000> translate < 11.000000, 0.000000, 0.000000> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, -143.999999, 0.000000> translate < 8.899187, 0.000000, 6.465638> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, -180.000000, 0.000000> translate < 3.399187, 0.000000, 10.461622> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, 143.999999, 0.000000> translate <-3.399187, 0.000000, 10.461622> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, 107.999999, 0.000000> translate <-8.899187, 0.000000, 6.465638> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, 72.000001, 0.000000> translate <-11.000000, 0.000000, -0.000000> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, 36.000001, 0.000000> translate <-8.899187, 0.000000, -6.465638> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> translate <-3.399187, 0.000000, -10.461622> } object { Connector_1 scale < 6.798374, 0.500000, 0.500000> rotate < 0.000000, -36.000001, 0.000000> translate < 3.399187, 0.000000, -10.461622> } }