// Persistence Of Vision raytracer version 2.0 sample file. #declare oak = texture { pigment { wood turbulence 0.06 color_map { [0.00 0.10 color red 0.42 green 0.26 blue 0.15 color red 0.42 green 0.26 blue 0.15] [0.10 0.90 color red 0.42 green 0.26 blue 0.15 color red 0.52 green 0.37 blue 0.26] [0.90 1.01 color red 0.52 green 0.37 blue 0.26 color red 0.52 green 0.37 blue 0.26 ] } } finish { ambient 0.0005 diffuse 0.6 specular 1.0 roughness 0.0006 reflection 0.35 } } #declare gilt_texture = texture { pigment { marble turbulence 0.55 color_map { [0.0 0.65 color Black color DimGray] [0.65 0.775 color DimGray color SteelBlue] [0.775 1.001 color SteelBlue color Black] } scale <10, 8, 8> } finish { ambient 0.05 diffuse 0.65 specular 1.0 roughness 0.00002432 reflection 0.8 } } #declare rod_texture = texture { pigment { wood turbulence 0.1 color_map { [0.00 0.20 color red 0.33 green 0.17 blue 0.6 color red 0.33 green 0.17 blue 0.6] [0.20 0.95 color red 0.33 green 0.17 blue 0.6 filter 0.9 color red 0.43 green 0.28 blue 0.17] [0.95 1.01 color red 0.43 green 0.28 blue 0.17 color red 0.43 green 0.28 blue 0.17] } } finish { ambient 0.0005 diffuse 0.6 specular 1.0 roughness 0.0006 reflection 0.4 } } #declare brace_texture = texture { pigment { Copper } finish { ambient 0.005 diffuse 0.55 specular 0.85 roughness 0.0000044 reflection 0.97 } } #declare plate_texture = texture { pigment { Sienna } finish { ambient 0.05 diffuse 0.4 specular 1.0 roughness 0.0000245 reflection 0.45 } } #declare spural_texture = texture { pigment { marble turbulence 0.4 color_map { [0.0 0.73 color Copper color red 0.42 green 0.26 blue 0.15] [0.73 0.85 color red 0.42 green 0.26 blue 0.15 color Firebrick] [0.85 0.91 color Firebrick color Black] [0.91 1.01 color Black color Copper] } rotate 90*x scale 2 } finish { specular 1.0 roughness 0.000024 ambient 0.05 diffuse 0.65 reflection 0.7 } } #declare R_Marble1 = texture { pigment { marble turbulence 0.1 color_map { [0.0 0.5 color red 0.6 green 0.5 blue 0.4 color red 0.5 green 0.2 blue 0.2] [0.5 1.001 color red 0.5 green 0.2 blue 0.2 color red 0.5 green 0.5 blue 0.4] } rotate 90*y scale 3.8 translate -1.2*z } finish { ambient 0.05 diffuse 0.65 specular 1.0 roughness 0.000032 reflection 0.2 } } #declare R_Marble2 = texture { pigment { color red 0.8 green 0.8 blue 0.6 } finish { ambient 0.05 diffuse 0.65 specular 1.0 roughness 0.00003 reflection 0.1 } } #declare Iris = texture { pigment { Black } finish { ambient 0.05 diffuse 0.55 phong 1.0 phong_size 1000 specular 1.0 roughness 0.0004 reflection 0.75 } }