// Persistence of Vision Raytracer Version 2.0 /*-------- IONIC CAPITAL TURN -------------------------------*/ #declare Turn_Inc_Temp = version #version 1.0 #declare YourTexture = texture { marble1 ambient 0.4 diffuse 1.0 scale <5 13 4> } texture { marble4 diffuse 1.0 phong 0.6 phong_size 20 scale <5 7 3> rotate <0 0 50> } /* ***** dot declaration ***** */ #declare Dot = quadric { < 1.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } /* ***** cylindrical connector ***** */ #declare Connector_1 = object { quadric { < 0.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } clipped_by { plane { < 1.0 0.0 0.0> 1.0 } plane { <-1.0 0.0 0.0> 0.0 } } } /* ***** conical connector ***** */ #declare Connector_2 = quadric { < 1.0 -1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> 0.0 rotate < 0.0 0.0 90.0> } #declare s1 = composite { object { quadric { Dot scale < 1.200000 1.200000 1.200000> translate < 4.000000 0.000000 0.000000> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.199990 } plane { < 1.000000 0.000000 0.000000> 1.194990 inverse } } translate <-1.199990 0.000000 0.000000> scale < 248.644324 1.000000 1.000000> translate <-0.004826 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -101.846098 0.000000> translate < 4.000000 0.000000 0.000000> texture { YourTexture } } object { quadric { Dot scale < 1.195000 1.195000 1.195000> translate < 3.744785 0.000000 1.216754> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.194990 } plane { < 1.000000 0.000000 0.000000> 1.189990 inverse } } translate <-1.194990 0.000000 0.000000> scale < 244.738491 1.000000 1.000000> translate <-0.004883 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -119.891533 0.000000> translate < 3.744785 0.000000 1.216754> texture { YourTexture } } object { quadric { Dot scale < 1.190000 1.190000 1.190000> translate < 3.134941 0.000000 2.277668> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.189990 } plane { < 1.000000 0.000000 0.000000> 1.184990 inverse } } translate <-1.189990 0.000000 0.000000> scale < 240.832580 1.000000 1.000000> translate <-0.004941 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -137.938517 0.000000> translate < 3.134941 0.000000 2.277668> texture { YourTexture } } object { quadric { Dot scale < 1.185000 1.185000 1.185000> translate < 2.240931 0.000000 3.084377> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.184989 } plane { < 1.000000 0.000000 0.000000> 1.179989 inverse } } translate <-1.184989 0.000000 0.000000> scale < 236.926837 1.000000 1.000000> translate <-0.005001 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -155.986945 0.000000> translate < 2.240931 0.000000 3.084377> texture { YourTexture } } object { quadric { Dot scale < 1.180000 1.180000 1.180000> translate < 1.158814 0.000000 3.566462> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.179989 } plane { < 1.000000 0.000000 0.000000> 1.174989 inverse } } translate <-1.179989 0.000000 0.000000> scale < 233.021465 1.000000 1.000000> translate <-0.005064 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -174.037084 0.000000> translate < 1.158814 0.000000 3.566462> texture { YourTexture } } object { quadric { Dot scale < 1.175000 1.175000 1.175000> translate <-0.000000 0.000000 3.687500> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.174989 } plane { < 1.000000 0.000000 0.000000> 1.169989 inverse } } translate <-1.174989 0.000000 0.000000> scale < 229.116173 1.000000 1.000000> translate <-0.005128 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 167.911115 0.000000> translate <-0.000000 0.000000 3.687500> texture { YourTexture } } object { quadric { Dot scale < 1.170000 1.170000 1.170000> translate <-1.120187 0.000000 3.447580> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.169988 } plane { < 1.000000 0.000000 0.000000> 1.164989 inverse } } translate <-1.169988 0.000000 0.000000> scale < 225.210938 1.000000 1.000000> translate <-0.005195 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 149.857475 0.000000> translate <-1.120187 0.000000 3.447580> texture { YourTexture } } object { quadric { Dot scale < 1.165000 1.165000 1.165000> translate <-2.093985 0.000000 2.882123> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.164988 } plane { < 1.000000 0.000000 0.000000> 1.159988 inverse } } translate <-1.164988 0.000000 0.000000> scale < 221.306048 1.000000 1.000000> translate <-0.005264 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 131.801954 0.000000> translate <-2.093985 0.000000 2.882123> texture { YourTexture } } object { quadric { Dot scale < 1.160000 1.160000 1.160000> translate <-2.831559 0.000000 2.057248> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.159988 } plane { < 1.000000 0.000000 0.000000> 1.154988 inverse } } translate <-1.159988 0.000000 0.000000> scale < 217.401336 1.000000 1.000000> translate <-0.005336 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 113.744531 0.000000> translate <-2.831559 0.000000 2.057248> texture { YourTexture } } object { quadric { Dot scale < 1.155000 1.155000 1.155000> translate <-3.269257 0.000000 1.062246> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.154987 } plane { < 1.000000 0.000000 0.000000> 1.149987 inverse } } translate <-1.154987 0.000000 0.000000> scale < 213.496899 1.000000 1.000000> translate <-0.005410 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 95.684872 0.000000> translate <-3.269257 0.000000 1.062246> texture { YourTexture } } object { quadric { Dot scale < 1.150000 1.150000 1.150000> translate <-3.375000 0.000000 -0.000000> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.149987 } plane { < 1.000000 0.000000 0.000000> 1.144987 inverse } } translate <-1.149987 0.000000 0.000000> scale < 209.592676 1.000000 1.000000> translate <-0.005487 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 77.623080 0.000000> translate <-3.375000 0.000000 -0.000000> texture { YourTexture } } object { quadric { Dot scale < 1.145000 1.145000 1.145000> translate <-3.150375 0.000000 -1.023619> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.144986 } plane { < 1.000000 0.000000 0.000000> 1.139987 inverse } } translate <-1.144986 0.000000 0.000000> scale < 205.688666 1.000000 1.000000> translate <-0.005567 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 59.558860 0.000000> translate <-3.150375 0.000000 -1.023619> texture { YourTexture } } object { quadric { Dot scale < 1.140000 1.140000 1.140000> translate <-2.629305 0.000000 -1.910302> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.139986 } plane { < 1.000000 0.000000 0.000000> 1.134986 inverse } } translate <-1.139986 0.000000 0.000000> scale < 201.785032 1.000000 1.000000> translate <-0.005650 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 41.492248 0.000000> translate <-2.629305 0.000000 -1.910302> texture { YourTexture } } object { quadric { Dot scale < 1.135000 1.135000 1.135000> translate <-1.873565 0.000000 -2.578742> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.134986 } plane { < 1.000000 0.000000 0.000000> 1.129986 inverse } } translate <-1.134986 0.000000 0.000000> scale < 197.881435 1.000000 1.000000> translate <-0.005736 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 23.422970 0.000000> translate <-1.873565 0.000000 -2.578742> texture { YourTexture } } object { quadric { Dot scale < 1.130000 1.130000 1.130000> translate <-0.965678 0.000000 -2.972052> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.129985 } plane { < 1.000000 0.000000 0.000000> 1.124985 inverse } } translate <-1.129985 0.000000 0.000000> scale < 193.978333 1.000000 1.000000> translate <-0.005825 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 5.350866 0.000000> translate <-0.965678 0.000000 -2.972052> texture { YourTexture } } object { quadric { Dot scale < 1.125000 1.125000 1.125000> translate < 0.000000 0.000000 -3.062500> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.124984 } plane { < 1.000000 0.000000 0.000000> 1.119985 inverse } } translate <-1.124984 0.000000 0.000000> scale < 190.075522 1.000000 1.000000> translate <-0.005919 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -12.724115 0.000000> translate < 0.000000 0.000000 -3.062500> texture { YourTexture } } object { quadric { Dot scale < 1.120000 1.120000 1.120000> translate < 0.927051 0.000000 -2.853170> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.119984 } plane { < 1.000000 0.000000 0.000000> 1.114984 inverse } } translate <-1.119984 0.000000 0.000000> scale < 186.173110 1.000000 1.000000> translate <-0.006016 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -30.802369 0.000000> translate < 0.927051 0.000000 -2.853170> texture { YourTexture } } object { quadric { Dot scale < 1.115000 1.115000 1.115000> translate < 1.726619 0.000000 -2.376487> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.114983 } plane { < 1.000000 0.000000 0.000000> 1.109983 inverse } } translate <-1.114983 0.000000 0.000000> scale < 182.270846 1.000000 1.000000> translate <-0.006117 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -48.883790 0.000000> translate < 1.726619 0.000000 -2.376487> texture { YourTexture } } object { quadric { Dot scale < 1.110000 1.110000 1.110000> translate < 2.325924 0.000000 -1.689883> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.109983 } plane { < 1.000000 0.000000 0.000000> 1.104983 inverse } } translate <-1.109983 0.000000 0.000000> scale < 178.369266 1.000000 1.000000> translate <-0.006223 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -66.968981 0.000000> translate < 2.325924 0.000000 -1.689883> texture { YourTexture } } object { quadric { Dot scale < 1.105000 1.105000 1.105000> translate < 2.674846 0.000000 -0.869110> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.104982 } plane { < 1.000000 0.000000 0.000000> 1.099982 inverse } } translate <-1.104982 0.000000 0.000000> scale < 174.467798 1.000000 1.000000> translate <-0.006333 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -85.057792 0.000000> translate < 2.674846 0.000000 -0.869110> texture { YourTexture } } object { quadric { Dot scale < 1.100000 1.100000 1.100000> translate < 2.750000 0.000000 0.000000> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.099981 } plane { < 1.000000 0.000000 0.000000> 1.094981 inverse } } translate <-1.099981 0.000000 0.000000> scale < 170.566935 1.000000 1.000000> translate <-0.006449 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -103.150812 0.000000> translate < 2.750000 0.000000 0.000000> texture { YourTexture } } object { quadric { Dot scale < 1.095000 1.095000 1.095000> translate < 2.555964 0.000000 0.830483> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.094980 } plane { < 1.000000 0.000000 0.000000> 1.089980 inverse } } translate <-1.094980 0.000000 0.000000> scale < 166.666419 1.000000 1.000000> translate <-0.006570 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -121.248055 0.000000> translate < 2.555964 0.000000 0.830483> texture { YourTexture } } object { quadric { Dot scale < 1.090000 1.090000 1.090000> translate < 2.123670 0.000000 1.542936> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.089979 } plane { < 1.000000 0.000000 0.000000> 1.084980 inverse } } translate <-1.089979 0.000000 0.000000> scale < 162.766634 1.000000 1.000000> translate <-0.006697 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -139.350064 0.000000> translate < 2.123670 0.000000 1.542936> texture { YourTexture } } object { quadric { Dot scale < 1.085000 1.085000 1.085000> translate < 1.506200 0.000000 2.073106> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.084979 } plane { < 1.000000 0.000000 0.000000> 1.079979 inverse } } translate <-1.084979 0.000000 0.000000> scale < 158.867319 1.000000 1.000000> translate <-0.006829 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -157.457091 0.000000> translate < 1.506200 0.000000 2.073106> texture { YourTexture } } object { quadric { Dot scale < 1.080000 1.080000 1.080000> translate < 0.772542 0.000000 2.377641> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.079978 } plane { < 1.000000 0.000000 0.000000> 1.074978 inverse } } translate <-1.079978 0.000000 0.000000> scale < 154.968286 1.000000 1.000000> translate <-0.006969 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -175.569394 0.000000> translate < 0.772542 0.000000 2.377641> texture { YourTexture } } object { quadric { Dot scale < 1.075000 1.075000 1.075000> translate <-0.000000 0.000000 2.437500> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.074976 } plane { < 1.000000 0.000000 0.000000> 1.069977 inverse } } translate <-1.074976 0.000000 0.000000> scale < 151.070126 1.000000 1.000000> translate <-0.007116 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 166.312395 0.000000> translate <-0.000000 0.000000 2.437500> texture { YourTexture } } object { quadric { Dot scale < 1.070000 1.070000 1.070000> translate <-0.733915 0.000000 2.258759> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.069975 } plane { < 1.000000 0.000000 0.000000> 1.064975 inverse } } translate <-1.069975 0.000000 0.000000> scale < 147.172614 1.000000 1.000000> translate <-0.007270 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 148.188022 0.000000> translate <-0.733915 0.000000 2.258759> texture { YourTexture } } object { quadric { Dot scale < 1.065000 1.065000 1.065000> translate <-1.359253 0.000000 1.870852> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.064974 } plane { < 1.000000 0.000000 0.000000> 1.059974 inverse } } translate <-1.064974 0.000000 0.000000> scale < 143.275894 1.000000 1.000000> translate <-0.007433 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 130.056813 0.000000> translate <-1.359253 0.000000 1.870852> texture { YourTexture } } object { quadric { Dot scale < 1.060000 1.060000 1.060000> translate <-1.820288 0.000000 1.322517> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.059973 } plane { < 1.000000 0.000000 0.000000> 1.054973 inverse } } translate <-1.059973 0.000000 0.000000> scale < 139.379846 1.000000 1.000000> translate <-0.007605 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 111.918291 0.000000> translate <-1.820288 0.000000 1.322517> texture { YourTexture } } object { quadric { Dot scale < 1.055000 1.055000 1.055000> translate <-2.080436 0.000000 0.675975> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.054971 } plane { < 1.000000 0.000000 0.000000> 1.049971 inverse } } translate <-1.054971 0.000000 0.000000> scale < 135.484782 1.000000 1.000000> translate <-0.007787 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 93.771796 0.000000> translate <-2.080436 0.000000 0.675975> texture { YourTexture } } object { quadric { Dot scale < 1.050000 1.050000 1.050000> translate <-2.125000 0.000000 -0.000000> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.049970 } plane { < 1.000000 0.000000 0.000000> 1.044970 inverse } } translate <-1.049970 0.000000 0.000000> scale < 131.590588 1.000000 1.000000> translate <-0.007979 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 75.616629 0.000000> translate <-2.125000 0.000000 -0.000000> texture { YourTexture } } object { quadric { Dot scale < 1.045000 1.045000 1.045000> translate <-1.961554 0.000000 -0.637348> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.044968 } plane { < 1.000000 0.000000 0.000000> 1.039968 inverse } } translate <-1.044968 0.000000 0.000000> scale < 127.697296 1.000000 1.000000> translate <-0.008183 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 57.452008 0.000000> translate <-1.961554 0.000000 -0.637348> texture { YourTexture } } object { quadric { Dot scale < 1.040000 1.040000 1.040000> translate <-1.618034 0.000000 -1.175571> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.039966 } plane { < 1.000000 0.000000 0.000000> 1.034966 inverse } } translate <-1.039966 0.000000 0.000000> scale < 123.805083 1.000000 1.000000> translate <-0.008400 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 39.276962 0.000000> translate <-1.618034 0.000000 -1.175571> texture { YourTexture } } object { quadric { Dot scale < 1.035000 1.035000 1.035000> translate <-1.138834 0.000000 -1.567470> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.034964 } plane { < 1.000000 0.000000 0.000000> 1.029964 inverse } } translate <-1.034964 0.000000 0.000000> scale < 119.914366 1.000000 1.000000> translate <-0.008631 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 21.090736 0.000000> translate <-1.138834 0.000000 -1.567470> texture { YourTexture } } object { quadric { Dot scale < 1.030000 1.030000 1.030000> translate <-0.579407 0.000000 -1.783231> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.029962 } plane { < 1.000000 0.000000 0.000000> 1.024962 inverse } } translate <-1.029962 0.000000 0.000000> scale < 116.024850 1.000000 1.000000> translate <-0.008877 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 2.891863 0.000000> translate <-0.579407 0.000000 -1.783231> texture { YourTexture } } object { quadric { Dot scale < 1.025000 1.025000 1.025000> translate < 0.000000 0.000000 -1.812500> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.024959 } plane { < 1.000000 0.000000 0.000000> 1.019959 inverse } } translate <-1.024959 0.000000 0.000000> scale < 112.136832 1.000000 1.000000> translate <-0.009140 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -15.320731 0.000000> translate < 0.000000 0.000000 -1.812500> texture { YourTexture } } object { quadric { Dot scale < 1.020000 1.020000 1.020000> translate < 0.540780 0.000000 -1.664349> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.019956 } plane { < 1.000000 0.000000 0.000000> 1.014957 inverse } } translate <-1.019956 0.000000 0.000000> scale < 108.250447 1.000000 1.000000> translate <-0.009422 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -33.548648 0.000000> translate < 0.540780 0.000000 -1.664349> texture { YourTexture } } object { quadric { Dot scale < 1.015000 1.015000 1.015000> translate < 0.991888 0.000000 -1.365216> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.014953 } plane { < 1.000000 0.000000 0.000000> 1.009954 inverse } } translate <-1.014953 0.000000 0.000000> scale < 104.365808 1.000000 1.000000> translate <-0.009725 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -51.793472 0.000000> translate < 0.991888 0.000000 -1.365216> texture { YourTexture } } object { quadric { Dot scale < 1.010000 1.010000 1.010000> translate < 1.314653 0.000000 -0.955151> } texture { YourTexture } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.009950 } plane { < 1.000000 0.000000 0.000000> 1.004950 inverse } } translate <-1.009950 0.000000 0.000000> scale < 100.483298 1.000000 1.000000> translate <-0.010051 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -70.057277 0.000000> translate < 1.314653 0.000000 -0.955151> texture { YourTexture } } object { quadric { Dot scale < 1.005000 1.005000 1.005000> translate < 1.486026 0.000000 -0.482839> } texture { YourTexture } } bounded_by { quadric { Dot scale < 7.424758 7.424758 7.424758> translate < 0.337500 0.000000 0.337500> } } /* Fudge factor: 10.000000 percent Maximum x coordinate: 5.200000 y coordinate: 1.200000 z coordinate: 4.862500 Minimum x coordinate: -4.525000 y coordinate: -1.200000 z coordinate: -4.187500 Center x coordinate: 0.337500 y coordinate: 0.000000 z coordinate: 0.337500 */ }/* end_composite */ #version Turn_Inc_Temp