// Persistence of Vision Raytracer Version 2.0 #declare Panther_Inc_Temp = version #version 1.0 /* PANTHER M.Miller 11/18/91 - with help from Truman*/ #declare DCone = /*---------CONE POINT DOWN /POINT at 000--------*/ intersection { quadric { QCone_Y scale <1 1 1> } plane { <0 -1 0> 0 } plane { <0 1 0> 1 } } #declare UCone = /*---------CONE POINT UP /POINT at 000--------*/ intersection { quadric { QCone_Y scale <1 1 1> } plane { <0 1 0> 0 } plane { <0 1 0> -1 inverse } } #declare pan1 = texture { /* image_map { <1.0 -1.0 0> gif "frac3.gif" } */ scale <40 40 4> rotate <0 0 180> color green 0.3 red 0.16 blue 0.16 ambient 0.4 diffuse 0.7 phong 0.8 phong_size 25 } /***********************************************************************/ /*------------------------------THE HEAD-------------------------------*/ #declare Dot = quadric { < 1.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } #declare Connector_1a = object { quadric { < 0.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } clipped_by { plane { < 1.0 0.0 0.0> 1.0 } plane { <-1.0 0.0 0.0> 0.0 } } } #declare Connector_2a = quadric { < 1.0 -1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> 0.0 rotate < 0.0 0.0 90.0> } /*************************************************************************/ /*------------------THE NECK---------------------------------------------*/ #declare neck = union { quadric { Dot scale < 6.000000 6.000000 6.000000> } quadric { Dot scale < 6.600000 6.600000 6.600000> translate < 7.000000 -1.500000 0.000000> } quadric { Dot scale < 7.000000 7.000000 7.000000> translate < 16.500000 -5.000000 0.000000> } } #declare c1 = intersection { quadric { Connector_2a } plane { < 1.000000 0.000000 0.000000> 6.576779 } plane { < 1.000000 0.000000 0.000000> 5.978890 inverse } translate <-5.978890 0.000000 0.000000> scale < 11.889538 1.000000 1.000000> translate < 0.502870 0.000000 0.000000> rotate < 0.000000 0.000000 -12.094757> } #declare c2 = intersection { quadric { Connector_2a } plane { < 1.000000 0.000000 0.000000> 6.994534 } plane { < 1.000000 0.000000 0.000000> 6.594847 inverse } translate <-6.594847 0.000000 0.000000> scale < 25.290809 1.000000 1.000000> translate < 0.260761 0.000000 0.000000> rotate < 0.000000 0.000000 -20.224859> translate < 7.000000 -1.500000 0.000000> } /*---------------------THE NOSE---------------------------------------*/ #declare Connector_1b = object { quadric { < 0.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } clipped_by { plane { < 1.0 0.0 0.0> 1.0 } plane { <-1.0 0.0 0.0> 0.0 } } } #declare Connector_2b = quadric { < 1.0 -1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> 0.0 rotate < 0.0 0.0 90.0> } #declare c3 = intersection { quadric { Connector_2b } plane { < 1.000000 0.000000 0.000000> 4.898979 } plane { < 1.000000 0.000000 0.000000> 3.919184 inverse } translate <-3.919184 0.000000 0.000000> scale < 4.898979 1.010000 1.010000> translate < 0.800000 0.000000 0.000000> } #declare nose = union { difference { union { quadric { Dot scale < 2.300000 4.000000 4.000000> } quadric { Ellipsoid scale <2.5 3.98 3.98> translate <0.3 0 0> } intersection { c3 } quadric { Dot scale < 4.000000 5.000000 5.000000> translate < 5.000000 0.000000 0.000000> } /*-------------Cleff Palette------------------------------------------*/ quadric { Ellipsoid scale <3 2 3> translate <1 1.7 -2> } quadric { Ellipsoid scale <3 3 3> translate <1 0.7 -2> } } quadric { Ellipsoid scale <2.2 1.7 7> translate <-0.5 -0.5 0> } } /*----------MOUTH OPENING--------------*/ } /*-------------------GUMS------------------------------*/ #declare gum = union { cylinder { <0,0,0>, y, 1 scale <3 0.7 3.5> translate <0 1.2 0> } cylinder { <0,0,0>, y, 1 scale <3 0.7 3.5> translate <0 -1 0> } } /*-----------Poodle Chew - Poodle Bite-----------------------------------*/ #declare choppers = object { union { cylinder { <0,0,0>, y, 1 scale <2.8 0.7 3.3> translate <0 0.9 0> } cylinder { <0,0,0>, y, 1 scale <2.8 0.7 3.3> translate <0 -0.7 0> } intersection { DCone scale <0.4 1.5 0.4> translate <-2 -0.2 -2> } intersection { DCone scale <0.4 1.5 0.4> translate <-2 -0.2 2> } } texture { color White phong 1.0 } } /*----------------THE SKULL---------------------------------------------*/ #declare Connector_1c = object { quadric { < 0.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } clipped_by { plane { < 1.0 0.0 0.0> 1.0 } plane { <-1.0 0.0 0.0> 0.0 } } } #declare Connector_2c = quadric { < 1.0 -1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> 0.0 rotate < 0.0 0.0 90.0> } #declare skull = union { difference { union { quadric { Dot scale < 3.200000 6.200000 6.200000> } quadric { Dot scale < 6.500000 6.500000 6.500000> translate < 3.000000 -0.100000 0.000000> } /*------SOCKET MOUND-----------------------------------------*/ quadric { Ellipsoid scale <2 2 2> translate <1 3.2 -4> } /* {--------------JAW----------------------------------------------------} quadric { Ellipsoid scale <4 4 2> translate <2.3 -0.5 -4.7> } */ } /*----------------Eye Sockets------------------------------------------*/ quadric { Cylinder_X scale <1 1.3 1.3> translate <0 3.1 3.9> } quadric { Cylinder_X scale <1 1.3 1.3> translate <0 3.1 -3.9> } } } #declare c4 = intersection { quadric { Connector_2c } plane { < 1.000000 0.000000 0.000000> 6.467455 } plane { < 1.000000 0.000000 0.000000> 6.168957 inverse } translate <-6.168957 0.000000 0.000000> scale < 9.955456 1.000000 1.000000> translate < 0.619656 0.000000 0.000000> rotate < 0.000000 0.000000 -1.909152> } #declare eye = /*---------------EYE BALL----------------*/ object { quadric { Ellipsoid scale <1.2 1 1.2> } texture { /* image_map { <1.0 -1.0 0> gif "pantheye.gif" } */ scale <2 1.8 1> translate <-1 -0.9 -1> color Black phong 1.0 } rotate <0 50 0> } #declare ear = difference { /*-----EAR------*/ quadric { Ellipsoid scale <1.75 3.5 1.75> } quadric { Ellipsoid scale <1.25 3.5 1.25> translate <-0.7 -0.5 0> } rotate <0 -65 0> } /*---------------------------A Matching set---------------------------------*/ #declare ears = union { difference { ear rotate <0 0 -30> rotate <30 0 0> translate <0 0 6> } difference { ear rotate <0 0 -30> rotate <-30 0 0> translate <0 0 -6> } } #declare bridge = /*----------NOSE & BRIDGE------*/ union { cylinder { <0,0,0>, x, 1 scale <6.5 1.2 1.2> } quadric { Ellipsoid scale <1 1.5 1.5> } quadric { Ellipsoid scale <1.3 1.3 1.3> translate <0.2 0 0> } } #declare ed = object { union { union { nose scale <1 1 1.4> rotate <0 0 7> translate <-42.5 24.3 0> } union { skull scale <1.2 1 1.2> rotate <0 0 4> translate <-38 26 0> } union { neck scale <1 1 0.8> translate <-33 26.5 0> } intersection { c1 translate <-33 26.5 0> } intersection { c2 translate <-33 26.5 0> } intersection { c4 scale <1.2 1 1.2> rotate <0 0 4> translate <-38 26 0> } union { ears translate <-33 29 0> } union { bridge scale <1 1 3> rotate <0 0 16> translate <-44 27.4 0> } union { gum translate <-41 23.2 0> } } texture { /* image_map { <1.0 -1.0 0> gif "frac3.gif" } */ color green 0.4 red 0 blue 0 ambient 0.4 diffuse 0.7 phong 0.8 phong_size 25 scale <36 22 2> rotate <0 0 180> translate <-18 -11 -2> } bounded_by { intersection { Cube scale <18 11 11> translate <-28.8 24.2 0> } } } #declare head = composite { object { ed } object { eye translate <-39 28.3 -6.3> } object { eye translate <-39 28.3 6.3> } object { choppers translate <-41 23.2 0> } bounded_by { intersection { Cube scale <18 11 11> translate <-28.8 24.2 0> } } } /*************************************************************************/ /*---------------------------- LEG1 -------------------------------------*/ #declare Connector_1 = object { quadric { < 0.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } clipped_by { plane { < 1.0 0.0 0.0> 1.0 } plane { <-1.0 0.0 0.0> 0.0 } } } #declare Connector_2 = quadric { < 1.0 -1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> 0.0 rotate < 0.0 0.0 90.0> } #declare leg011 = composite { object { sphere { < 1.000000 3.000000 0.000000> 6.000000 } texture { pan1 } } object { Connector_1 scale < 3.162278 6.000000 6.000000> rotate < 0.000000 0.000000 -71.565051> rotate < 0.000000 -180.000000 0.000000> translate < 1.000000 3.000000 0.000000> texture { pan1 } } object { sphere { < 0.000000 0.000000 0.000000> 6.000000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 5.541289 } plane { < 1.000000 0.000000 0.000000> 3.232419 inverse } } translate <-5.541289 0.000000 0.000000> scale < 2.408319 1.000000 1.000000> translate <-2.300895 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -57.528808> rotate < 0.000000 -180.000000 0.000000> texture { pan1 } } object { sphere { <-3.500000 -5.500000 0.000000> 3.500000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 3.481912 } plane { < 1.000000 0.000000 0.000000> 2.984496 inverse } } translate <-3.481912 0.000000 0.000000> scale < 9.797959 1.000000 1.000000> translate <-0.355371 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -23.962489> rotate < 0.000000 -180.000000 0.000000> translate <-3.500000 -5.500000 0.000000> texture { pan1 } } object { sphere { <-8.000000 -7.500000 0.000000> 3.000000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.986864 } plane { < 1.000000 0.000000 0.000000> 2.489053 inverse } } translate <-2.986864 0.000000 0.000000> scale < 10.650822 1.000000 1.000000> translate <-0.280435 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -20.806791> rotate < 0.000000 -180.000000 0.000000> translate <-8.000000 -7.500000 0.000000> texture { pan1 } } object { sphere { <-13.000000 -9.400000 0.000000> 2.500000 } texture { pan1 } } object { Connector_1 scale < 3.848376 2.500000 2.500000> rotate < 0.000000 0.000000 -24.567171> rotate < 0.000000 -180.000000 0.000000> translate <-13.000000 -9.400000 0.000000> texture { pan1 } } object { sphere { <-16.500000 -11.000000 0.000000> 2.500000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 3.357082 } plane { < 1.000000 0.000000 0.000000> 2.397916 inverse } } translate <-2.397916 0.000000 0.000000> scale < 3.391165 1.000000 1.000000> translate < 0.707107 0.000000 0.000000> rotate < 0.000000 0.000000 -8.130102> rotate < 0.000000 -180.000000 0.000000> translate <-16.500000 -11.000000 0.000000> texture { pan1 } } object { sphere { <-20.000000 -11.500000 0.000000> 3.500000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 3.300744 } plane { < 1.000000 0.000000 0.000000> 2.357674 inverse } } translate <-3.300744 0.000000 0.000000> scale < 2.835489 1.000000 1.000000> translate <-1.164083 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -3.814075> rotate < 0.000000 -180.000000 0.000000> translate <-20.000000 -11.500000 0.000000> texture { pan1 } } object { sphere { <-23.000000 -11.700000 0.000000> 2.500000 } texture { pan1 } } /*-----------------------PLACE CLAWS------------------------------------*/ bounded_by { sphere { <-9.250000 -3.000000 0.000000> 23.180070 } } } #declare leg01 = composite { composite { leg011 } bounded_by { sphere { <-9.250000 -3.000000 0.000000> 23.180070 } } } /************************************************************************/ /*----------------------------- LEG 2 ---------------------------------*/ #declare Connector_1 = object { quadric { < 0.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } clipped_by { plane { < 1.0 0.0 0.0> 1.0 } plane { <-1.0 0.0 0.0> 0.0 } } } #declare Connector_2 = quadric { < 1.0 -1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> 0.0 rotate < 0.0 0.0 90.0> } #declare leg02 = composite { object { sphere { < 0.000000 0.000000 1.000000> 4.500000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 4.048809 } plane { < 1.000000 0.000000 0.000000> 3.149074 inverse } } translate <-4.048809 0.000000 0.000000> scale < 2.061553 1.000000 1.000000> translate <-1.963961 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -60.794068> rotate < 0.000000 116.565051 0.000000> translate < 0.000000 0.000000 1.000000> texture { pan1 } } object { sphere { <-0.500000 -2.000000 0.000000> 3.500000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 3.299832 } plane { < 1.000000 0.000000 0.000000> 2.357023 inverse } } translate <-3.299832 0.000000 0.000000> scale < 2.828427 1.000000 1.000000> translate <-1.166667 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -90.000000> translate <-0.500000 -2.000000 0.000000> texture { pan1 } } object { sphere { <-0.500000 -5.000000 0.000000> 2.500000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.934174 } plane { < 1.000000 0.000000 0.000000> 2.445145 inverse } } translate <-2.445145 0.000000 0.000000> scale < 4.694678 1.000000 1.000000> translate < 0.520833 0.000000 0.000000> rotate < 0.000000 0.000000 -90.000000> translate <-0.500000 -5.000000 0.000000> texture { pan1 } } object { sphere { <-0.500000 -7.400000 0.000000> 3.000000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.910213 } plane { < 1.000000 0.000000 0.000000> 1.940142 inverse } } translate <-2.910213 0.000000 0.000000> scale < 3.994997 1.000000 1.000000> translate <-0.728464 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -60.945396> rotate < 0.000000 -180.000000 0.000000> translate <-0.500000 -7.400000 0.000000> texture { pan1 } } object { sphere { <-2.500000 -11.000000 0.000000> 2.000000 } texture { pan1 } } object { Connector_1 scale < 2.828427 2.000000 2.000000> rotate < 0.000000 0.000000 -45.000000> rotate < 0.000000 -180.000000 0.000000> translate <-2.500000 -11.000000 0.000000> texture { pan1 } } object { sphere { <-4.500000 -13.000000 0.000000> 2.000000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.759599 } plane { < 1.000000 0.000000 0.000000> 1.839732 inverse } } translate <-1.839732 0.000000 0.000000> scale < 2.345208 1.000000 1.000000> translate < 0.784465 0.000000 0.000000> rotate < 0.000000 0.000000 -11.309932> rotate < 0.000000 -180.000000 0.000000> translate <-4.500000 -13.000000 0.000000> texture { pan1 } } object { sphere { <-7.000000 -13.500000 0.000000> 3.000000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.598076 } plane { < 1.000000 0.000000 0.000000> 1.732051 inverse } } translate <-2.598076 0.000000 0.000000> scale < 1.732051 1.000000 1.000000> translate <-1.500000 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 -180.000000 0.000000> translate <-7.000000 -13.500000 0.000000> texture { pan1 } } object { sphere { <-9.000000 -13.500000 0.000000> 2.000000 } texture { pan1 } } bounded_by { sphere { <-3.250000 -6.000000 1.000000> 15.184881 } } } /***************************************************************/ /*----------------------------TAIL--------------------------*/ #declare Connector_1 = object { quadric { < 0.0 1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> -1.0 } clipped_by { plane { < 1.0 0.0 0.0> 1.0 } plane { <-1.0 0.0 0.0> 0.0 } } } #declare Connector_2 = quadric { < 1.0 -1.0 1.0> < 0.0 0.0 0.0> < 0.0 0.0 0.0> 0.0 rotate < 0.0 0.0 90.0> } #declare Panther_Tail = composite { object { sphere { < 0.000000 0.000000 0.000000> 2.600000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.596073 } plane { < 1.000000 0.000000 0.000000> 2.396375 inverse } } translate <-2.596073 0.000000 0.000000> scale < 18.172782 1.000000 1.000000> translate <-0.142855 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -15.945396> texture { pan1 } } object { sphere { < 3.500000 -1.000000 0.000000> 2.400000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.396687 } plane { < 1.000000 0.000000 0.000000> 2.196963 inverse } } translate <-2.396687 0.000000 0.000000> scale < 19.013153 1.000000 1.000000> translate <-0.126054 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -23.198591> translate < 3.500000 -1.000000 0.000000> texture { pan1 } } object { sphere { < 7.000000 -2.500000 0.000000> 2.200000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 2.197113 } plane { < 1.000000 0.000000 0.000000> 1.997375 inverse } } translate <-2.197113 0.000000 0.000000> scale < 19.500000 1.000000 1.000000> translate <-0.112672 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -39.805571> translate < 7.000000 -2.500000 0.000000> texture { pan1 } } object { sphere { < 10.000000 -5.000000 0.000000> 2.000000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.997375 } plane { < 1.000000 0.000000 0.000000> 1.797638 inverse } } translate <-1.997375 0.000000 0.000000> scale < 19.500000 1.000000 1.000000> translate <-0.102430 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -50.194429> translate < 10.000000 -5.000000 0.000000> texture { pan1 } } object { sphere { < 12.500000 -8.000000 0.000000> 1.800000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.797783 } plane { < 1.000000 0.000000 0.000000> 1.598030 inverse } } translate <-1.797783 0.000000 0.000000> scale < 20.130822 1.000000 1.000000> translate <-0.089305 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -60.255119> translate < 12.500000 -8.000000 0.000000> texture { pan1 } } object { sphere { < 14.500000 -11.500000 0.000000> 1.600000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.599448 } plane { < 1.000000 0.000000 0.000000> 1.499483 inverse } } translate <-1.599448 0.000000 0.000000> scale < 38.065733 1.000000 1.000000> translate <-0.042018 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -66.801409> translate < 14.500000 -11.500000 0.000000> texture { pan1 } } object { sphere { < 16.000000 -15.000000 0.000000> 1.500000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.499367 } plane { < 1.000000 0.000000 0.000000> 1.399410 inverse } } translate <-1.499367 0.000000 0.000000> scale < 34.423829 1.000000 1.000000> translate <-0.043556 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -64.179008> translate < 16.000000 -15.000000 0.000000> texture { pan1 } } object { sphere { < 17.500000 -18.100000 0.000000> 1.400000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.399126 } plane { < 1.000000 0.000000 0.000000> 1.299188 inverse } } translate <-1.399126 0.000000 0.000000> scale < 28.284271 1.000000 1.000000> translate <-0.049467 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -57.994617> translate < 17.500000 -18.100000 0.000000> texture { pan1 } } object { sphere { < 19.000000 -20.500000 0.000000> 1.300000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.299235 } plane { < 1.000000 0.000000 0.000000> 1.199294 inverse } } translate <-1.299235 0.000000 0.000000> scale < 29.137605 1.000000 1.000000> translate <-0.044590 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -59.036243> translate < 19.000000 -20.500000 0.000000> texture { pan1 } } object { sphere { < 20.500000 -23.000000 0.000000> 1.200000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.199414 } plane { < 1.000000 0.000000 0.000000> 1.099463 inverse } } translate <-1.199414 0.000000 0.000000> scale < 32.000000 1.000000 1.000000> translate <-0.037482 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -51.340192> translate < 20.500000 -23.000000 0.000000> texture { pan1 } } object { sphere { < 22.500000 -25.500000 0.000000> 1.100000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 1.099450 } plane { < 1.000000 0.000000 0.000000> 0.999500 inverse } } translate <-1.099450 0.000000 0.000000> scale < 31.606961 1.000000 1.000000> translate <-0.034785 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 -18.434949> translate < 22.500000 -25.500000 0.000000> texture { pan1 } } object { sphere { < 25.500000 -26.500000 0.000000> 1.000000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 0.997775 } plane { < 1.000000 0.000000 0.000000> 0.798220 inverse } } translate <-0.997775 0.000000 0.000000> scale < 14.966630 1.000000 1.000000> translate <-0.066667 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> translate < 25.500000 -26.500000 0.000000> texture { pan1 } } object { sphere { < 28.500000 -26.500000 0.000000> 0.800000 } texture { pan1 } } object { quadric { Connector_2 } clipped_by { plane { < 1.000000 0.000000 0.000000> 0.798115 } plane { < 1.000000 0.000000 0.000000> 0.598587 inverse } } translate <-0.798115 0.000000 0.000000> scale < 14.543040 1.000000 1.000000> translate <-0.054880 0.000000 0.000000> rotate < 0.000000 180.000000 0.000000> rotate < 0.000000 0.000000 30.963757> translate < 28.500000 -26.500000 0.000000> texture { pan1 } } object { sphere { < 31.000000 -25.000000 0.000000> 0.600000 } texture { pan1 } } object { Connector_1 scale < 2.236068 0.600000 0.600000> rotate < 0.000000 0.000000 63.434949> translate < 31.000000 -25.000000 0.000000> texture { pan1 } } object { sphere { < 32.000000 -23.000000 0.000000> 0.600000 } texture { pan1 } } bounded_by { sphere { < 15.000000 -12.450000 0.000000> 25.633127 } } } /*******************************************************************/ /*-------------------------THE BODY--------------------------------*/ #declare s0z = quadric { Cylinder_Z scale <0.9 0.2 0.2> } #declare x01 = union { /*--The New & Improved Space Age Solution--*/ difference { union { quadric { s0z rotate <0 0 0> translate <0 -0.8 0> } quadric { s0z rotate <0 0 0> translate <0 0.8 0> } quadric { s0z rotate <0 0 90> translate <-0.8 0 0> } quadric { s0z rotate <0 0 90> translate <0.8 0 0> } } plane { <0 0 1> -1 } plane { <0 0 1> 1 inverse } } } #declare x01x = union { x01 rotate <0 90 0> } #declare x01y = union { x01 rotate <90 0 0> } #declare x01z = union { x01 } #declare hp07 = object { /*---------The Main Bod---------------------*/ union { quadric { Ellipsoid scale <25.4 9 8.5> rotate <0 0 10> translate <1.9 20.6 0> } quadric { Ellipsoid scale <11 8 8> rotate <0 0 10> translate <16.5 22.9 0> } quadric { Ellipsoid scale <11 6.5 6.5> rotate <0 0 15> translate <-15.5 22 0> } quadric { Ellipsoid scale <6 5.5 4> translate <-11.5 14.5 4> } quadric { Ellipsoid scale <6 5.5 4> translate <-16.5 14.5 -4> } quadric { Ellipsoid scale <14.2 9.75 8.5> translate <-7.2 18.7 0> } quadric { Ellipsoid scale <14 6.5 6.5> translate <-18 22.5 0> } quadric { Ellipsoid scale <6 6 6> translate <-14.5 23 -3.1> } } texture { pan1 } bounded_by { intersection { Cube scale <31 20 11> translate <-2 15 0> } } } #declare lp02 = object { /*-----------BACK HIP--------------------------*/ union { quadric { Ellipsoid scale <6.4 8.7 4.4> rotate <0 0 -30> translate <14.6 19.6 -6> } quadric { Ellipsoid scale <6.4 8.8 4.4> rotate <0 0 -40> translate <18 20 -6> } } texture { pan1 } bounded_by { intersection { Cube scale <11 15 5> translate <11.7 13.7 -6> } } } #declare lp03 = object { /*-----------FRONT Back Leg-------------------*/ union { quadric { Ellipsoid scale <4 3 3> translate <-3.7 2.0 6> } quadric { Ellipsoid scale <3 3 2> translate <-6 1.8 6> } cylinder { <0,0,0>, y, 1 scale <2.5 13 2.5> translate <0 -6.5 0> rotate <0 0 10> translate <-3.1 7.9 6> } } texture { pan1 } bounded_by { intersection { Cube scale <5.5 8 4> translate <-3.5 7 6> } } } #declare lp04 = object { /*-----------Back Stretched Leg----*/ union { quadric { Ellipsoid scale <5.2 9.5 3.25> rotate <0 0 61> translate <25.6 16.5 6> } quadric { Ellipsoid scale <7.25 7 3.5> translate <22.2 20.5 6.5> } quadric { Ellipsoid scale <4.5 2.5 2> translate <35 11 6> } quadric { Ellipsoid scale <4 3.5 4> translate <40 1 6> } quadric { Ellipsoid scale <2 3 2> translate <37 0.8 6> } cylinder { <0,0,0>, y, 1 scale <1.8 11.5 2> translate <0 -5.75 0> rotate <0 0 27> translate <39.7 5.7 6> } } texture { pan1 } bounded_by { intersection { Cube scale <16 15 6> translate <30 13.2 6> } } } /**********************************************************************/ /*--------------------PUT IT TOGETHER---------------------------------*/ #declare panther = composite { object { hp07 } object { lp02 } object { lp03 } object { lp04 } composite { Panther_Tail translate <20 28 0> } composite { leg01 translate <-17 15 -6> } composite { leg02 translate <13 15.5 -6> } composite { head translate <0 0 0> } } #version Panther_Inc_Temp