// Persistence Of Vision raytracer version 2.0 sample file. // A single wooden torus // Illustrates what is possible with POV-Raywood textures. // File by Dan Farmer Jan 1992 #include "shapes.inc" #include "colors.inc" #include "textures.inc" #declare Torus = torus { 7.0, 3.0 } // Wooden torus object { Torus // Bottom layer texture. Uses a "stretched" bozo for fine porous grain texture { pigment { bozo color_map { [0.0 0.4 color BakersChoc color BakersChoc ] [0.4 1.01 color Tan color Tan] } scale <4, 0.05, 0.05> } } // Overlaying ring grain texture texture { finish { phong 1 phong_size 100 brilliance 3 ambient 0.2 diffuse 0.8 } pigment { wood turbulence 0.025 color_map { [0.0 0.15 color SemiSweetChoc color CoolCopper ] [0.15 0.40 color CoolCopper color Clear ] [0.40 0.80 color Clear color CoolCopper ] [0.80 1.01 color CoolCopper color SemiSweetChoc ] } scale <3.5, 1, 1> translate -50*y rotate 1.5*z } } } // Main light source light_source { <-50.0, 100, -80.0> colour White } // Dim side light to fill shadows light_source { <250.0, 25.0, -100.0> colour DimGray } camera { location <0.0, 20.0, -15.0> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0, 0, 0> }