// Persistence Of Vision raytracer version 2.0 sample file. // By ??? #include "shapes.inc" #include "shapes2.inc" #include "colors.inc" #include "textures.inc" camera { location <0.0, 30.0, -200.0> direction <0.0, -0.15, 1.0> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> } #declare Tetra = object { Tetrahedron pigment { Gold } finish { crand 0.01 ambient 0.1 diffuse 0.7 reflection 0.4 brilliance 6.0 } } object { Tetra scale 10 rotate -45*y translate <-10.0, 0.0, -105.0> } object { Tetra scale 10 rotate -40*y translate <75.0, 0.0, 50.0> } object { Tetra scale 10 rotate 30*y translate <-60.0, 0.0, -50.0> } object { Tetra scale 10.0 rotate -75*y translate <60.0, 0.0, -65.0> } sphere { <-50.0, 50.0, 100.0>, 100.0 pigment { White } finish { crand 0.01 ambient 0.05 diffuse 0.1 reflection 0.97 brilliance 4.0 } } plane { y, -50.0 pigment { checker colour Blue colour Gray quick_color Blue scale 40.0 } finish { crand 0.01 ambient 0.3 diffuse 0.7 reflection 0.1 brilliance 3.0 } } plane { y, 500.0 pigment { Bright_Blue_Sky quick_colour red 0.5 green 0.5 blue 0.8 scale <2000.0, 500.0, 1000.0> } finish { crand 0.05 ambient 0.7 diffuse 0.0 } } light_source { <60.0, 60.0, -200.0> colour White } light_source { <-60.0, 60.0, -200.0> colour White }