// Persistence Of Vision raytracer version 2.0 sample file. // include file for poolball.pov /* ***************** set up a bunch of declarations ***************************/ #declare Ball = sphere { <0, 0, 0>, 1 } #declare _1_Ball = object { Ball finish { Shiny } pigment { Yellow } } #declare _2_Ball = object { Ball finish { Shiny } pigment { Blue } } #declare _3_Ball = object { Ball finish { Shiny } pigment { Red } } #declare _4_Ball = object { Ball finish { Shiny } pigment { Violet } } #declare _5_Ball = object { Ball finish { Shiny } pigment { Orange } } #declare _6_Ball = object { Ball finish { Shiny } pigment { ForestGreen } } #declare _7_Ball = object { Ball finish { Shiny } pigment { Maroon } } #declare _8_Ball = object { Ball finish { Shiny } pigment { Black } } // Striped balls start here #declare Stripe = color Yellow #declare _9_Ball = object { Ball finish { Shiny } pigment { gradient y color_map { [0.0 0.33 color White color White] [0.33 0.66 color Stripe color Stripe] [0.66 1.00 color White color White] } quick_color Stripe scale 2.0 translate 1*y } } #declare Stripe = color Blue #declare _10_Ball = object { Ball finish { Shiny } pigment { gradient <0 1 0> color_map { [0.0 0.33 color White color White] [0.33 0.66 color Stripe color Stripe] [0.66 1.00 color White color White] } quick_color Stripe scale 2.0 translate 1*y } } #declare Stripe = color Red #declare _11_Ball = object { Ball finish { Shiny } pigment { gradient y color_map { [0.0 0.33 color White color White] [0.33 0.66 color Stripe color Stripe] [0.66 1.00 color White color White] } quick_color Stripe scale 2.0 translate 1*y } } #declare Stripe = color Violet #declare _12_Ball = object { Ball finish { Shiny } pigment { gradient y color_map { [0.0 0.33 color White color White] [0.33 0.66 color Stripe color Stripe] [0.66 1.00 color White color White] } quick_color Stripe scale 2.0 translate 1*y } } #declare Stripe = color Orange #declare _13_Ball = object { Ball finish { Shiny } pigment { gradient y color_map { [0.0 0.33 color White color White] [0.33 0.66 color Stripe color Stripe] [0.66 1.00 color White color White] } quick_color Stripe scale 2.0 translate 1*y } } #declare Stripe = color ForestGreen #declare _14_Ball = object { Ball finish { Shiny } pigment { gradient y color_map { [0.0 0.33 color White color White] [0.33 0.66 color Stripe color Stripe] [0.66 1.00 color White color White] } quick_color Stripe scale 2.0 translate 1*y } } #declare Stripe = color Maroon #declare _15_Ball = object { Ball finish { Shiny } pigment { gradient y color_map { [0.0 0.33 color White color White] [0.33 0.66 color Stripe color Stripe] [0.66 1.00 color White color White] } quick_color Stripe scale 2.0 translate 1*y } } #declare CueStick = intersection { object { Cylinder_Z } plane { z, 1 } pigment { Dark_Wood scale <0.01, 0.01, 1> } finish { ambient 0.1 diffuse 0.7 phong 1.0 phong_size 90 reflection 0.3 } }