// Persistence Of Vision raytracer version 2.0 sample file. //--------------------------------------------------------------------------- // This scene file was designed to emulate the digitized photographic image // of a crystal sphere { on a checkerboard that David Buck took, and to // verify or refute the correctness of the current refractive functions // in POV-Ray. The original image is available on CompuServe // (go comart), Library 17 by the name of crysta.gif. // Experiment with the index-of-refraction value for the crystal ball. //--------------------------------------------------------------------------- #include "colors.inc" #include "shapes.inc" #include "textures.inc" max_trace_level 5 camera { location <-0.85, 12.5, -28> direction <0, 0, 4.125> up <0, 1, 0> right <4/3, 0, 0> look_at <0.25, 0.15, 0> } light_source { <-5, 50, -5> colour red 0.85 green 0.85 blue 0.85 } light_source { <-500, 500, -500> colour DimGray } // light (under checkerboard, for background light_source { <10, -50, 5> colour White } // The background. Designed to give the shaded quality of the photo sphere { <0, 0, 0>, 1 scale <10000, 500, 500> rotate 60*y finish { ambient 0.2 diffuse 0.75 crand 0.025 } pigment { color Gray } } union { object { Cube scale <5, 0.001, 7> pigment { checker color Black color White translate <1, 0, 7> } finish { ambient 0.35 diffuse 0.65 crand 0.015 } } sphere { <-0.25, 2.15,-4.25>, 2.15 pigment { White filter 0.75 } finish { ambient 0.2 diffuse 0.0 reflection 0.12 refraction 1.0 ior 1.45 specular 1.0 roughness 0.001 } } rotate -6*z /* Simulate the slight camera tilt in the photo */ }