// Persistence of Vision Raytracer // Cluster of mirrored spheres // This file is essentially a copy of a similar file in MTV, Rayshade and Vivid // This may look better at high resolutions // with max_trace_level set to 10 or 15 #include "colors.inc" camera { // This is an unusual camera since it is a converted file location <2.31, 1.43, 1.65> up <0, 0, 1> // The Z axis is up and right <-4/3, 0, 0> // The negative X axis is right direction <0, -1.60746, 0> // Field of view 45 degrees sky <0, 0, 1> look_at <0, 0, -0.1> } sphere { <0, 0, 0>, 10000 pigment { SkyBlue } finish { ambient 1 diffuse .5} } light_source { <4, 3, 2 > color Gray30 } light_source { <1, -4, 4> color Gray30 } light_source { <-3, 1, 5> color Gray30 } plane { z, -0.5 pigment { color red 1.0 green 0.75 blue 0.33 } finish { diffuse 1 } } // ambient .15 .1 .045 /* union { sphere { <0.7, 0, 0>, 0.2 texture { pigment { Red } finish { diffuse 0.7} } } sphere { <0, 0.7, 0>, 0.2 texture { pigment { Green } finish { diffuse 0.7} } } sphere { <0, 0, 0.7>, 0.2 texture { pigment { Blue } finish { diffuse 0.7} } } } */ sphere { <0, 0, 0>, 0.5 normal { bumps 0.4 //turbulence .5 // octaves 5 scale 0.025 //scale 0.05 } finish { ambient 0.03 diffuse 1 reflection 0.4 phong 1 phong_size 3 } pigment { color red 0.5 green 0.45 blue 0.35 } } union { sphere { <0.272166, 0.272166, 0.544331>, 0.166667 } sphere { <0.643951, 0.172546, 0>, 0.166667 } sphere { <0.172546, 0.643951, 0>, 0.166667 } sphere { <-0.371785, 0.0996195, 0.544331>, 0.166667 } sphere { <-0.471405, 0.471405, 0>, 0.166667 } sphere { <-0.643951, -0.172546, 0>, 0.166667 } sphere { <0.0996195, -0.371785, 0.544331>, 0.166667 } sphere { <-0.172546, -0.643951, 0>, 0.166667 } sphere { <0.471405, -0.471405, 0>, 0.166667 } pigment { color red 0.5 green 0.45 blue 0.35 } finish { ambient 0.035 reflection 0.4 diffuse 1 phong 1 phong_size 3 } }