// Persistence Of Vision raytracer version 2.0 sample file. // By David Buck // This is the "classic" sunset scene by David k. Buck. I'm resurrecting it // because I always thought it looked very realistic... - Aaron a. Collins #include "colors.inc" camera { location <0, 100, 200> direction <0, 0, -1> up <0, 1, 0> right <4/3, 0, 0> } /* Define the ocean surface */ plane { y, -10.0 normal { waves 0.06 frequency 5000.0 scale 1000 } finish { reflection 1.0 } pigment { color red 1.0 green 0.3 } } /* Put a floor underneath to catch any errant waves from the ripples */ plane { y, -11.0 pigment { color red 1.0 green 0.3 } finish { ambient 1.0 diffuse 0.0 crand 0.05 } } /* Now draw the sky, a distant rear wall */ plane { z, -200.0 pigment { colour red 1.0 green 0.3 } finish { ambient 0.3 diffuse 0.7 crand 0.05 } } /* Now to cast some light on the subject */ light_source { <0, 0, 0> colour red 1 green 1 blue 1 looks_like { sphere { <0, 0, 0>, 20.0 texture { pigment { colour red 1.0 green 0.6 filter 0.35 } finish { ambient 1.0 diffuse 0.0 } } } } translate <0.0, 30.0, -160.0> }