// Persistence Of Vision raytracer version 2.0 sample file. // Sample file: A good starting point for your own test images. #include "colors.inc" camera { location <0, 20,-100> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> } plane { y, -10 pigment {White} finish {ambient 0.2 diffuse 0.8} } sphere { <0, 25, 0>, 40 pigment {Red} finish { ambient 0.15 diffuse 0.75 phong 1 phong_size 100 } } light_source {<100, 120, -40> colour White}