// Persistence Of Vision raytracer version 2.0 sample file. // PovRay sample image mapper data file // by Alexander Enzmann // NOTE: Requires "test.gif" #include "shapes.inc" #include "colors.inc" #declare Bi = 2.0 #declare Texture2 = /* Cylindrical image map */ texture {pigment{image_map {gif "test.gif" map_type 2 once interpolate Bi } } } #declare Texture5 = /* Torus image map */ texture {pigment{image_map {gif "test.gif" map_type 5 interpolate Bi } } } cylinder { <0,0,0>, y, 1 open texture { Texture2 } translate <0, -0.5, 0> scale <7, 14, 7> rotate <40, -60, 0> translate <-12, 15, 20> } object { Hyperboloid_Y translate 1*y scale <1, 0.5, 1> texture { Texture2 } scale <1, 2, 1> translate <0, -1, 0> clipped_by {box{<-2,-1,-2>,<2,1,2>} } bounded_by{clipped_by} scale <5, 7, 5> rotate <-40, -90, 0> translate <-12, -15, 20> } /* Torus having major radius = 6.4, minor radius = 3.5 */ torus { 6.4, 3.5 texture { Texture5 } rotate -90*y rotate -20*x translate <12, 15, 20> } object { Paraboloid_Y texture { Texture2 } clipped_by{box{<-2,0,-2>,<2,1,2>} } bounded_by{clipped_by} translate <0, -0.5, 0> scale <8, 16, 8> rotate <-40, 0, 0> translate <12, -15, 20> } camera { location <0, 0, -90> direction <0, 0, 1> up <0, 0.5, 0> right <0.6666, 0, 0> } light_source {<0, 300, -200> colour White}