// Persistence Of Vision raytracer version 2.0 sample file. // POV-Ray sample image mapper data file // by Alexander Enzmann // NOTE: Requires "test.gif" #include "colors.inc" #declare Bi = 2 #declare Texture0 = /* Planar image map */ texture {pigment{image_map { gif "test.gif" map_type 0 once interpolate Bi } } } #declare Texture1 = /* Spherical image map */ texture {pigment{image_map { gif "test.gif" map_type 1 interpolate Bi } } } sphere { <0, 0, 0>, 1 texture { Texture1 } scale 10 rotate -90*y translate <-12, 0, 20> } plane { z, 0 clipped_by {box { <0, 0, -1>, <1, 1, 1> } } texture { Texture0 } translate <-0.5, -0.5, 0> scale 20 rotate <20, 30, 0> translate <12, 0, 20> } camera { location <0, 0, -60> direction <0, 0, 1> up <0, 0.5, 0> right <0.6666, 0, 0> } light_source { <0, 300, -200> colour White }