// Persistence Of Vision raytracer version 2.0 sample file. // a very simple file to demonstrate image_map - CdW // 7/29/91 // NOTE: Requires "rough.gif" #include "colors.inc" #include "textures.inc" #declare Texture0 = /* Planar image map */ texture { pigment { image_map { gif "rough.gif" map_type 0 interpolate 0 } } } camera { location <0, 20, -125> direction <0, 0, 2> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 25, 0> } // Sphere with radius 30 (diameter 60 ) sphere { <0, 25, 0>, 20 texture {Glass} } plane { z, 150 texture { Texture0 scale 90 } } light_source {<100, 140, -130> colour White }