// Persistence Of Vision raytracer version 2.0 sample file. // NOTE: Requires "rough.gif" #include "colors.inc" camera { location <0, 0, -120> direction <0, 0, 1.5> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 0, 0> } sphere { <0, 0, 0>, 25 pigment { image_map { gif "rough.gif" // try different interpolation types // interpolate 4 interpolate 2 once } scale 50 /* scaled and translated into position */ translate <-25, -25, 0> } finish {ambient 0.2 diffuse 0.7 specular 0.6} } plane { y, -25 pigment {Gold} finish {ambient 0.1 diffuse 0.5} } light_source { <100, 120, -130> colour White } light_source { <-100, 100, -130> colour White }