// Persistence Of Vision raytracer version 2.0 sample file. #include "colors.inc" #include "textures.inc" camera { location <0, 20,-125> direction <0, 0, 2> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 25, 0> } sphere { <0, 25, 0>, 20 pigment {Clear} finish { ambient 0.0 diffuse 0.0 specular 0.5 roughness 0.0001 reflection 0.2 refraction 1.0 ior 1.5 } } sphere { <0, 0, 0>, 200 pigment { Bright_Blue_Sky scale <30, 10, 10> } finish { ambient 1 diffuse 0.8 } } light_source { <100, 140, -130> colour red 0.7 green 0.7 blue 0.7}