// Persistence of Vision Raytracer // This data file makes a good starting point for developing tests and // new data files. It is also used as the benchmark for the timing tests. #include "colors.inc" // Standard colors library #include "textures.inc" // LOTS of neat textures. Lots of NEW textures. camera { location <0, 1.5,-2> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 0, 0> } // Light source (backlit) light_source {<0, 30, 10> color White} // A "sky sphere" to reflect in the glass sphere {<0, 0, 0>, 1000 texture{pigment{ color DimGray } } } // Crystal dish intersection { sphere {<0, 0, 0>, 1} sphere {<0, 0.25, 0>, 0.75 inverse} plane {y, 0.75 } texture {Glass3 finish{reflection 0.25 }} bounded_by { sphere { <0, 0, 0>, 1.1 } } } plane { y, -1 pigment { DMFDarkOak scale <0.75, 0.75, 1> translate <10, -0.45, 10> rotate <5, 30, 0.25> } finish { ambient 0.05 diffuse 0.5 reflection 0.35 specular 0.9 roughness 0.005 } }