// Persistence Of Vision raytracer version 2.0 sample file. #include "colors.inc" camera { location <0, 20, -100> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> } fog {colour red 0.2 green 0.2 blue 0.2 distance 200} /* Put down the beloved famous raytrace green/yellow checkered floor */ plane { y, -10 pigment { checker colour Yellow colour Green scale 20 } finish { ambient 0.2 diffuse 0.8 } } sphere { <0, 25, 0>, 40 pigment {Red} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } sphere { <-100, 150, 200>, 20 pigment {Magenta} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } sphere { <100, 25, 100>, 30 pigment {Red} finish { ambient 0.2 diffuse 0.6 phong 1.0 phong_size 20 } } light_source {<100, 120, 40> colour White}