// Persistence Of Vision raytracer version 2.0 sample file. // By Dan Farmer // Demonstrates one use of the powerful filter parameter for colors. #include "colors.inc" camera { location <-1.5, 30.0, -150.0> direction <0.0, 0.0, 2.0> up <0.0, 1.0, 0.0> right <1.33333, 0.0, 0.0> look_at <0.0, 25.0, 35.0> } light_source { <100.0, 100.0, -200.0> colour White } /* Now draw the sky */ sphere { <0.0, 0.0, 0.0>, 200000.0 finish { ambient 1.0 diffuse 0.0 } pigment { bozo turbulence 0.35 colour_map { [0.0 0.5 colour red 0.5 green 0.6 blue 1.0 colour red 0.6 green 0.5 blue 1.0] [0.5 0.6 colour red 0.5 green 0.6 blue 1.0 colour red 1.0 green 1.0 blue 1.0] [0.6 1.001 colour red 1.0 green 1.0 blue 1.0 colour red 0.5 green 0.5 blue 0.5] } quick_color SkyBlue scale 100000.0 } } plane { <0.0, 1.0, 0.0>, 0.0 pigment { NeonBlue } finish {reflection 0.15} } /*******************************************************************************/ /* This next object uses the filter parameter to make a sphere with a "cutout" checker pattern. Don't limit this idea to checker patterns. Try it with gradient and bozo, for example. Or maybe marble with filter 1.0 for all but the "veins". Try a series of "nested" concentric spheres, all with the transparent checker pattern as its surface, perhaps in different colors. */ sphere { <0.0, 25.0, 0.0>, 25.0 pigment { checker colour YellowGreen colour Clear quick_color White scale <4.0, 50.0, 2.0> rotate <90, 0.0, -90.0> } finish { brilliance 8 phong 1 phong_size 100 } bounded_by { sphere { <0.0, 25.0, 0.0>, 25.2 } } }