// Persistence Of Vision raytracer version 2.0, sample file. // This data file makes a good starting point for developing tests and // new data files. It is also used as the benchmark for the timing tests. #include "colors.inc" #include "textures.inc" camera { location <0, 3,-10> direction <0, 0, 1> up <0, 1, 0> right <4/3, 0, 0> look_at <0, 2, 0> } light_source {<10, 20, -30> color White} // Sky sphere sphere { <0, 0, 0>, 10000 pigment {color blue 1} finish {Luminous} } // Floor plane plane { y, 0 pigment {NeonBlue} finish {ambient 0.15 diffuse 0.8} } // Sphere object sphere { <0, 3, 0>, 3 pigment {Orange} finish { ambient 0.2 diffuse 0.7 phong 1 phong_size 80 brilliance 2 } }