/**************************************************************************** * camera.c * * This module implements methods for managing the viewpoint. * * from Persistence of Vision Raytracer * Copyright 1993 Persistence of Vision Team *--------------------------------------------------------------------------- * NOTICE: This source code file is provided so that users may experiment * with enhancements to POV-Ray and to port the software to platforms other * than those supported by the POV-Ray Team. There are strict rules under * which you are permitted to use this file. The rules are in the file * named POVLEGAL.DOC which should be distributed with this file. If * POVLEGAL.DOC is not available or for more info please contact the POV-Ray * Team Coordinator by leaving a message in CompuServe's Graphics Developer's * Forum. The latest version of POV-Ray may be found there as well. * * This program is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * *****************************************************************************/ #include "frame.h" #include "vector.h" #include "povproto.h" void Translate_Camera (Camera, Vector) CAMERA *Camera; VECTOR *Vector; { VAdd (((CAMERA *) Camera) -> Location, ((CAMERA *) Camera) -> Location, *Vector); } void Rotate_Camera (Camera, Vector) CAMERA *Camera; VECTOR *Vector; { TRANSFORM Trans; Compute_Rotation_Transform(&Trans, Vector); Transform_Camera (Camera, &Trans); } void Scale_Camera (Camera, Vector) CAMERA *Camera; VECTOR *Vector; { TRANSFORM Trans; Compute_Scaling_Transform(&Trans, Vector); Transform_Camera (Camera, &Trans); } void Transform_Camera (Camera, Trans) CAMERA *Camera; TRANSFORM *Trans; { MTransPoint (&(Camera -> Location), &(Camera -> Location), Trans); MTransPoint (&(Camera -> Direction), &(Camera -> Direction), Trans); MTransPoint (&(Camera -> Up), &(Camera -> Up), Trans); MTransPoint (&(Camera -> Right), &(Camera -> Right), Trans); } CAMERA *Copy_Camera (Old) CAMERA *Old; { CAMERA *New; if (Old != NULL) { New = Create_Camera (); *New = *Old; } else New = NULL; return (New); } CAMERA *Create_Camera () { CAMERA *New; if ((New = (CAMERA *) malloc (sizeof (CAMERA))) == NULL) MAError ("camera"); Make_Vector (&(New->Location), 0.0, 0.0, 0.0); Make_Vector (&(New->Direction), 0.0, 0.0, 1.0); Make_Vector (&(New->Up), 0.0, 1.0, 0.0); Make_Vector (&(New->Right), 1.33, 0.0, 0.0); Make_Vector (&(New->Sky), 0.0, 1.0, 0.0); return (New); }