Animating a Solid 3D Object #3 This is one of the most advanced and accurate methods of producing Animation sequences possible on an Atari ST. It is useful when you have an object which you wish to animate at different angles ie. rotate it around an axis, or more than one axis. This tutorial will be a little different from the others in that it doesn't involve you actually doing any work to create the effect. A number of files will be used to demonstrate exactly what procedure you should use. Load them all in now: "TUTORIAL.CPT" picture file (load into screen 0), "EXAMPLE.3D" and "TUTORIAL.SEQ". The first thing to look at is the 3D object which had to be created before anything else could be done: Enter the 3D Construction Studio by clicking on the 3D Obj button on the Main Menu. Select the 6th object by using the selector towards the bottom right of the screen (with the numbers 1 to 8 on it). You will see a very basic sort of aircraft shape on the edit windows. The great thing about this method is that the 3D object, which is by far the most difficult part of the whole procedure, does not need to be very accurate and detailed. Now go onto the 3D Viewing screen and spin the object around to see the sort of views you can create. Get back to the Main Menu now and enter the work screen. You will see that each image has been spaced out equally. Each image was rotated at 20 degree intervals (Bearing) from the next on the Viewing Studio, then plotted onto the work screen. Equal spacing was achieved by placing a grid (using the Grid mode) of rectangles on the work screen to start off with, of about the size of an image. Looking at the work screen, you will see that the wire-frame lines and the grid line have been wiped off and each image filled in using the Zoom mode. Go into Zoom mode and have a quick look at some of the images. Now go into the Animation Studio and press the Animate 'All' button. This is the complete sequence. The whole procedure isn't actually very complicated, but it often takes quite some time to create more complex 3D objects and fill in all the images with Zoom mode. If you want a bit of a challange, then try making a solid animation using the 5th 3D object. This is a car which is made up of 100 lines! You could even spread the animation over three or four screens!