Canvas Tutorials Overview The Tutorials that follow in this section of the manual are simply designed to help you find your way around some of the more complex features of Canvas. They will act as a kind of step-by-step guide, telling you what options to use in which order. It must be understood though, that they are not meant to demonstrate every way in which Canvas can be used - since that would be impossible anyway - but to show just one way of doing things. The order in which things are taught throughout the tutorials follows the same sort of procedure which I would normally follow myself. You will find on the Canvas program disk examples of some of the techniques explained shortly. Looking at these may help you to understand things a little more easily. On the whole, the features on Canvas are self-explanitory - Canvas was designed with the idea of ease of use as the most important aspect along with feature availability. The tutorials aim specifically at the less obvious features, namely the 3D Studios and the Animation Studio. There is a separate section elsewhere in this manual explaining HBLs which too are quite complex.