What's on the disk? Quite a few demo files have been included on the Canvas program disk to help and to show you just what is possible. Among them are some tutorial files which are explained in more detail in the relevant tutorial section of this manual. The file extenders are: .3D = 3D object format .CNV = Canvas picture format .CPT = Compact picture format .FP1 = 1 Colour Fill Pattern data .GRD = Grid info. format .HBL = HBL data format .IMG = Image picture format .LIN = Line pattern format .NEO = NeoChrome format .PAL = Colour palette data format .PAT = 16 Colour Fill Pattern data .PI1 = Degas format .SEQ = Sequence data format .SPR = Sprite data format All of the pictures on the Canvas program disk are stored in Compact format since this takes up less disk space than any of the other picture formats. The files are as follows: In the Root directory... "DESKTOP.INF" - contains the desktop layout information for when you boot-up on the Canvas disk. In the "CANVAS" folder... "CANVAS.PRG" - Canvas program file. Double-click on this to load Canvas. In the "_PICTURE" folder... "F_40.CPT" "F_GTO.CPT" "KINGFISH.CPT" "CANVLABL.CPT" These are all demonstrations of what results you can get by using Canvas for 'static' drawings. "CANVLABL.CPT" is a ready-made label which can be dumped straight to a printer for disk labels. Use the frame of this to create your own designs. In the "_SPRITE" folder... "EXAMPLE.SPR" These are extra sprites which can be used by the sprite mode. In the "_PATTERN" folder... "PATTERN1.PAT" "PATTERN2.PAT" "PATTERN3.PAT" These are various 16 colour fill patterns. The first file contains the default patterns. In the "_ANIMATE" folder... "INVADERS.SEQ" "INVADERS.CPT" "TUTORIAL.CPT" "TUTORIAL.SEQ" These files constitute 2 animation sequences. The first contains a number of short sequences which can be viewed by: >Load "INVADERS.CPT" >Load "INVADERS.SEQ" >Select 'Animate' from the Main Menu >Click on the 'All' button which is in the top left of the Animate Studio Menu The other files (TUTORIAL) are for use in conjunction with Tutorial #3 in this manual. In the "_HBLS" folder... "F_348.CPT" "F-348.HBL" "SUNSET.CPT" "SUNSET.HBL" The above files demonstrate how HBLs can be included to increase the number of colours on-screen at once. Each demo has two corresponding files: first load the CPT file into Screen 0 then load the HBL file and select the 'View HBLs' option on the Colour menu. Press any key to exit. In the "MANUAL" folder... All files to do with the HELP option. This folder must be in the drive when the HELP key is pressed. In the "_THREE_D" folder... "EXAMPLE.3D" This file contains a number of ready-made 3D objects. Load it in and go to the 3D menu. Now press the 'View Object' option. From the 3D Viewing screen, you will be able to play with any of the objects to your heart's delight!