Animation Studio Menu Screen Overview If you are creating a series of images which you may wish to use in a game perhaps, you can animate them from this screen. Up to 32 sequences may be stored in memory at any one time. The screen is divided into 2 parts: the left has all the general options and the right has all the attributes concerning the current sequence being edited. A thin outline encloses all of these specific options. See also the Animation tutorials in this manual. Enter this screen by pressing the Animate button on the Main Menu. Item: Animate Type: Icon Selector Desc: The 3 options allow you to animate in different ways. Firstly, the 'Frame' option simply displays the first frame in the sequence currently being edited. 'Sequence' animates the whole of the current sequence which is being edited. Finally, 'All' animates all the sequences in turn which have been selected on the On/Off option (the long list of numbers). Opts: All Animate Options (AM) Item: BackTrack Type: Toggle Bar Desc: This selects whether the current sequence should be animated forwards and also backwards, instead of just forwards - like a rewind at the same speed. Opts: All Animate Options (AM) Item: Delay Type: Infobar Desc: This specifies the length of time between each frame of the current sequence. It is not any particular unit of time. 0=no delay (very fast) 999=maximum delay (slow). Opts: All Animation Options (AM) Item: Edit Seq Type: Infobar Desc: This determines which of the 32 sequences you are editing. All of the attributes for the current sequence are on the right-hand side of the screen. Opts: All Animation Options (AM) Item: End Image Type: Infobar Desc: This selects which image is the last one in the current sequence. Also see Start Image. Opts: All Animation Options (AM) Item: Endon Type: Icon Selector Desc: When Animating anything, you can select how you wish the animating to end. 'Loop' means that the animation cycles through once and then ends automatically. 'Key' ends the animation when you press a key or else it cycles endlessly, and 'Button' means that you have to press a mouse button for it to end. Opts: All Animation Options (AM) Item: Exit Type: Action Bar Desc: Clicking on this returns you to the Main Menu. Opts: None Item: On Off Type: Multiple-Icon Selector Desc: When you press Animate 'All', the sequences which are animated are the ones selected by this option. Turn on the ones you wish to be Animated. Opts: All Animation Options (AM) Item: Repeat Type: Infobar Desc: The current sequence is repeated this number of times. Opts: All Animation Options (AM) Item: Screen Type: Icon Selector Desc: This option allows you to choose which of the work screens you wish the images for the current sequence to be taken from. Opts: All Animation Options (AM) Item: Size Type: Icon Selector Desc: This determines the size of the images for the current sequence. The values shown are the same as those for the 8 Grid sizes. Opts: All Animation Options (AM), Grid Options (GS) Item: Start Image Type: Infobar Desc: This determines the first image in the current animation sequence. The best way to select which image you want is to: first, select the image Size you want and the appropriate Screen, now click on the triangle part of this Infobar and select the image you want. When this sequence is animated, all the images between and including the Start and End images will be animated. The image values are numbered from left to right and top to bottom on the work screen, just in case you ever want to know! Opts: All Animation Options (AM) Item: Step Type: Infobar Desc: This value determines whether you want to skip out any images. For example, if you wish to display only every other image in the sequence you must set Step to 2. For this example, the overall speed of the Animation is doubled since there will be half as many images to plot. Opts: All Animation Options (AM)