/*========================================================================= === === === FILE amigo.h === === === === CONTENTS prototypes for the various AmiGo routines. === === added by neilb === === === =========================================================================*/ #ifndef __amigo_h #define __amigo_h #include "go.h" #ifdef __STDC__ #define PROTO(fp) fp #else #define PROTO(fp) () #endif /* From goplayer.c */ /* Procedures from amigo.c */ #ifdef __cplusplus extern "C" { #endif short Connect PROTO((enum bVal, short, short, short[4], short[4], short *, short * )); short Maxlibs PROTO((short, short)); void FillPoints PROTO((short, short, short)); short Suicide PROTO((enum bVal, short, short)); short StoneLibs PROTO((short, short)); int undoTo PROTO((short)); void EraseMarks PROTO(()); short GoPlaceStone PROTO((enum bVal, short, short)); void GoRemoveStone PROTO((short, short)); void MergeGroups PROTO((short, short)); void DeleteGroup PROTO((short)); void ReEvalGroups PROTO((enum bVal, short, short, short)); void GroupCapture PROTO((short)); int DeleteGroupFromStone PROTO((short, short)); void FixLibs PROTO((enum bVal, short, short, short)); void goRestart PROTO((int)); void RelabelGroups PROTO(()); short CountAndMarkLibs PROTO((short, short)); void CountLiberties PROTO((short)); void CheckForEye PROTO((short, short, short[4], short, short *)); void CountEyes PROTO(()); void printGroupReport PROTO((short, short)); /* killable.c */ int tryPlay PROTO(( short, short, short )); int sSpanGroup PROTO(( short, short, sPointList * )); int listDiags PROTO(( short, short, sPointList * )); int spanGroup PROTO(( short, short, pointList *)); int pause PROTO(()); int genState PROTO(()); int initGPUtils PROTO(()); int genBord PROTO((enum bVal)); short genMove PROTO(( enum bVal, short *, short * )); short checkPos PROTO(( short, short, short )); short takeCorner PROTO(( short *, short * )); short extend PROTO(( short *, short * )); short noNbrs PROTO(( short, short )); short extend2 PROTO(( short *, short * )); short lookForSave PROTO(( short *, short * )); short lookForSaveN PROTO(( short *, short * )); short lookForKill PROTO(( short *, short * )); short doubleAtari PROTO(( short *, short * )); short lookForAttack PROTO(( short *, short * )); short threaten PROTO(( short *, short * )); short connectCut PROTO(( short *, short * )); short heCanCut PROTO(( short, short )); short safeMove PROTO(( short, short )); short extendWall PROTO(( short *, short * )); short findAttack2 PROTO(( short *, short * )); short blockCut PROTO(( short *, short * )); short cutHim PROTO(( short *, short * )); short atariAnyway PROTO(( short *, short * )); short underCut PROTO(( short *, short * )); short dropToEdge PROTO(( short *, short * )); short pushWall PROTO(( short *, short * )); short reduceHisLiberties PROTO(( short *, short * )); short dropToEdge2 PROTO(( short *, short * )); void removestone PROTO((short, short)); void placestone PROTO((enum bVal, short, short)); void showresult PROTO((short,short,short,short)); /* goplayutils.c */ short saveable PROTO((short, short, short *, short *)); short killable PROTO((short, short, short *, short *)); int initBoolBoard PROTO((boolBoard)); int intersectPlist PROTO((pointList *, pointList *, pointList *)); int initArray PROTO((intBoard)); int initState PROTO(()); int copyArray PROTO((intBoard, intBoard)); int stake PROTO(()); int spread PROTO(()); int respreicen PROTO(()); int tryPlay PROTO((short, short, short)); int saveState PROTO(()); int restoreState PROTO(()); short tencen PROTO((short, short)); int genConnects PROTO(()); int sortLibs PROTO(()); /*-- from xinterface.c --*/ void intrMoveReport PROTO((enum bVal,char *,char *)); void intrPrisonerReport PROTO(( short, short )); #ifdef __cplusplus } #endif #endif