' ' Dr. Necro ' By Ken Schafer ' ' Revision History ' ---------------- ' ' Ver 0.62 8/6/92 ' ------------------- ' New concept for virus animations. Viruses are animated round robin style, a ' few each interrupt. This should spread the load more evenly, and perhaps ' increase performance to an acceptable level. ' ' Ver 0.61a 2/8/92 ' ------------------- ' Re-vamped sprite system, routines for virus animation added ' animation is too much of a drain on processor resources. ' barely playable on a 16MHz machine. ' ' Ver 0.60 -- 12/14/91 ' -------------------- ' Internal Cleanup in preparation for C translation ' (check_lines and erase_lines are MUCH nicer) ' ' Ver 0.58 -- 11/20/91 ' -------------------- ' Fixed small bug that occasionally preventing game from ending ' when it should (Stooooooopid mistake!) (thanx Mom!) ' ' Ver 0.57 -- 7/31/91 -- RELEASED AS VER 0.85b (oops!) ' ------------------- ' Joystick routines added(0.57) ' Sadistic music added as an experiment(0.56) ' ' Ver 0.55 -- 6/23/91 ' ------------------- ' Levels now function. Game is playable as is ' Needs Title Screen, sound, animation and cleanup ' ' Ver 0.52 -- 6/21/91 ' ------------------- ' Added routines to implement virus display and scoring ' ' Ver 0.50 -- 6/21/91 ' ------------------- ' Lots of Changes -- Pills now have proper shape (tops, sides etc) ' Added all changes to checking routines to implement various shapes ' Pills that are linked now have bonds and hold each other up! ' ' Ver 0.40 -- 6/19/91 ' ------------------- ' Replaced boxes with actual bitmaps ' Added Background Picture --------- Things are getting REAL cool! ' ' Ver 0.31 -- 5/26/91 ' ------------------- ' Added routines to allow individual pill pieces to fall ' ' Ver 0.30 -- 4/20/91 ' ------------------- ' Added boxes instead of debug numbers ' Began Coding routines to check/erase lines ' ' Ver 0.21 -- 4/18/91 ' ------------------- ' First version as Dr. Necro ' Replaced screen point checking with an array lookup -- much faster ' ' Ver 0.14 -- 1/20/91 ' ------------------- ' Originally the beginnings of a Tetris clone... ' The main logic for Dr. Necro was "extracted" from here. '