ASSASSIN Docs PART 3 ( Cities ) The following section describes the various locations in the cities. They include the rugged alleys, mystic labs, pricey shoppes, fine inns as well as many other known and unknown. ALLEYS Here is where you can find the toughest, possibly most dangerous assassins around, or perhaps ones that don't have a place to shelter overnight. It is an Arena where only the strongest survive and even then sometimes they don't live to see the next day. The city will also pay anyone who sticks here overnight. C) Challenge an assassin This option will allow you to face someone in the alley. You will engage yourself in combat very much like assassinating a computer opponent. No frills, no henchmen to get in the way etc. L) List other assassins in the alley This will give you a list of assassins in the alley just waiting for a fight or stuck out here for the night. R) Remain here overnight Basically is another way to quit out of the game. It will leave you in the alley 'til you return much like the Main Menu's Exit command. X) Exit to the main street This will return you to the main menu. BANKS Banks provide financial services for all sorts, including the larcenous assassin. You may wish to start an account with them or get a loan or go straight in and try to rob it of all it's assets. C) Check thy credit rating This will notify you of all the money you currently have including amount being carried, the amount on deposit, the amount on a loan, and the maximum amount that is available to you for a loan. D) Deposit into an account If you have some extra cash and would prefer not getting it stolen by someone else, then you may wish to open an account with one of the banks. Each banks will give varying rates of interest as long as you have the minimum deposit needed. Currently this version offers two to four percent daily, when you have one thousand copper in your account. L) Take out a Loan If you are in need of some money, whether for arms, armour, potions, equipment, guild fee's etc., you may want to get a loan from the bank. They will be happy to assist you. Each bank will have it's own interest rate, and be sure to pay them back. Currently, the bank charges two percent to the loan immediately. Thereafter the amount due will increase at a rate of eight percent daily. P) Pay back a Loan Eventually you will wish to payback a loan (won't you?), but, payments do require some time to process. R) Rob the bank This option will do a straight out bank robbery so have your henchmen ready, because you are going need them since banks don't take kindly to someone attempting a robbery. A successful robbery means you will take a large sum of money from the bank, a failure surely means you will be arrested and fined if not imprisoned. W) Withdraw from account This process will allow you to take out money that you have previously deposited. Just enter the amount and you are off, with almost instant service. There are no penalties for early withdrawals, unless they are at knife-point. X) Exit the bank This will return you to the main menu (the city options). INN The best place to rest and recover from a hard day of battling everything. The inn offers a place to nap and kill a few hours or stay the night and really do some recuperating. No one can attack you in the inn; it is a safe place to stay. Also at the Inn you can take a look through the daily magic news scroll provided by Blephin Inc. There is a messenger service for those that want to contact other assassins in the city. C) Check the Registry This will give a list of all assassins that are currently resting at the inn. L) Look at the News For those of you that missed the newspaper or just want to view it again here is where you can do it. The news usually covers any new arrivals in the city, new guild member, new masters, court cases and many other things. N) Take a Nap Want some recovery for a fairly low price, prefer nature to trusting the alchemist's lab. If so it will cost you fifty coppers but you are free to rest as long as you want. R) Rest Overnight This is a bit on the costly side but it allows for a lot of recovery. However, any remaining turns will be gone and you will not be able to return until the next day, but you are safe within the inn. S) Send a message Each message cost you a mere 5 copper pieces each basically the cost is for delivery. All messages can only be five lines long and eighty characters wide. Hopefully that will be enough. LAB The Alchemist's Laboratory is for those looking for a quick way to recover endurance. Most potions will allow you to recover, some can totally restore you while others can be useless or even harmful. You will just have to take your chances. The lab is also experimenting with new potions that will probably be seen in later versions but right now their experimental healing potions cost seventy five copper pieces and takes a turn to create. *** Special Note ** Yes, there are other potions and believe it or not even the UNREGISTERED version has them. The alchemists will gladly explain them to you when you ask about them. PUBS Pubs are notorious for the action they have, whether for the gambling sensation of a drink off to the rumours and gossip that fill them. Plus they also provide a pleasant place to dine at or drink your woes aways. C) Challenge This option will allow you to drink with someone who feels like spending a night at the pub whether to wake up with a hangover or find themself a few gold coins richer. D) Buy a Drink Here you can get something to drink. There are many varieties to choose from, some having alcohol some not. Though when you are thirsty you best drink up as it is quite easy to get dehydrated in a days action. F) Buy some Food Just as thirst is to drink, food is to hunger. Even though you probably won't starve in a day, hunger can weaken to you. The cost of foods vary as well as how they will satiate one's hunger. K) Kill an Assassin No one said pubs are a safe place to stay. Some mean assassins love to start a barroom brawl. Of course the pubs has bouncers to deal with such, but they do not always stop it in time. L) Listen to Rumors This is how you can hear all of the rumors that were spread here. Rumors will last about three days. S) Start a Rumor Have a message you want to tell to everybody? Well here is the place to do it. Anyone who wants to listen will hear it. SHOPPES Here in the city there are many types of shoppes, though each one is as convenient as another. You just have to figure out which one to go to for what you want. B) Buy You will be shown a list of goods for each shop, and the price of each of these goods. If you wish to purchase, enter the number of your choice, and if you have enouigh copper, its yours. S) Sell Will give a list of any items you possess in which the shop keeper may be interested. If you do wish to sell, enter its number. You will then be offered a price. If you don't like it then don't sell it. Special Note on Weapons: If you are carrying three weapons you may wish to sell one since you can only hold three at any one time. (We may expand it to more but for now... Three) X) Exit the shoppe This returns you to the city's main options. TRAINING GROUNDS This place should be visited often by the assassin that wishes to succeed. Here you can turn your skill points into actual skills. A training sessions is given for every ten skill points. Most of the time,training sessions will require you to use some of your turns to increase skills, however at the beginning of the day you will not be charged turns to increase skills. The skills you are permitted to increase are as follows: E) Endurance This is a way to increase your hardiness, so you will be able to take more damage in combat and still keep on fighting. L) Light Weapons This is a skill that measures your ability to use light weapons. They are the dagger, stiletto, short sword, broad sword and long sword. This skills helps in determining your offensive agility. H) Heavy Weapons This is a skill that measures your ability with heavy weapons. They are the club, the mace, the flail, the morning star, and the battle axe. This skill helps in determining your offensive strength. T) Two-Handed Weapons These are very special but quite costly this skill measures your ability with two handed weapons. They are the staff, the war hammer, the halberd, the great axe and the great sword. What makes these weapons special is they do twice as much damage as there predecessors light and heavy and they provide a defense since all efforts are concentrate upon them. This skill helps in determining your balance. B) Blocking This is your ability to block light weapons and also defend partially against two handed weapons. This skill relates to your defensive strength. S) Slipping This is your ability to slip away from heavy weapon it also provide the other half of defense against two handed weapons. This skill relates to your defensive agility. U) Stealth This is the ability to hide in shadows, to escape when being pursued and generally disappear when the tough needs to get going. Z) Show Stats Once more this will display your current status. X) Exit the Training Grounds This will return you to the Main Menu of Commands.