Eliemouse's Spelling Hunt (c)1992 Baggetta_Ware "Eliemouse's Spelling Hunt" is offered as a shareware product by Baggetta_Ware. "Eliemouse's Spelling Hunt" is a low resolution game for young children of elementary school age. It is a fun game to play, but at the same time it reenforces some basic skill children should be encouraged to develope. The object of the game is simple. Eliemouse must travel through his five-room playhouse and find the letters of a secret word. These letters have been placed on colorful playing blocks. Only by picking up the letter blocks and placing them all in one room will he, and the player, be able to spell the mystery world correctly. One of the skills emphasized in this game and all Eliemouse products is color recognition. Once young children learn to recognize different colors, they love to see these colors used as part of their lives. What better place for a youngster to find colors than on lettered playing blocks. Fortunately, the Atari line of ST computers offer a rainbow of colors to use and play with. And "Eliemouse's Spelling Hunt" uses color to its fullest. Young children also need to develope their sense of direction. Many children never really learn until much later in their lives exactly what is meant by the terms North, South, East and West. Their first encounters with this usually comes in the form of a map, and this is how "Eliemouse's Spelling Hunt" introduces the concept of direction. "Eliemouse's Spelling Hunt" also encourages children to use simple logic to solve a problem. The program asks the child, what is the quickest way to collect the letters of the secret word before the time runs out? If too many mistakes are made the puzzle cannot be solved. If wrong decisions are made in selecting the deposit room, the puzzle cannot be solved. Even it the puzzle cannot be solved the game must be completed in order to try again. In other words, if you start something, you must finish it, even though you might not get some personal gain out of the result. All this said, "Eliemouse's Spelling Hunt" is still a fun game to play. It has the magnetic draw of the text adventure game, many adults still play on computers. There is also lots of color graphic effects, sound effects and music to keep children entranced as they try to solve the mystery word. Step Through Let's take a journey through the opening screens of the game and find out about the commands needed to play the game. Put our disk with SPELHUNT.PRG and EHEAD1.PI1 in the A drive and boot your Atari ST computer. (You must have a color monitor.) Double click on SPELHUNT.PRG from directory of disk A. (If you are unsure of how to do this, check with your computer manual.) The program SPELHUNT.PRG can be copied to a hard drive to run faster. Be sure that all files are with it in the same directory. After a few moments you will see the advertisement screen. Sorry about this, but I do have to earn a small fee to keep programing. Believe me I am not getting rich. This opening screen tells about two other commercial Eliemouse products that are available from Baggetta_Ware. If you have young children around, you will want these as soon as possible. The ordering address is on the next screen. (See information about the shareware fee for this program at the end of this documentation.) Press a key and you have the address screen. Press a key again. This is the title screen for the "Eliemouse's Spelling Hunt." You will hear a short tune (Pop Goes the Weasel) and then you are asked to press a key again -- lots of key pressing going on in this game. The next few screens are instructional for young children -- for the most part they will only be visible every time you play the game from start. This first screen tells about North, South, East and West. It also explains about Eliemouse's playhouse. Press a key when you are through reading. This screen produces a map of Eliemouse's playhouse. There are five rooms, each a different color, and each has a letter block already placed in it -- for use in the game coming up. The directional icon in the lower right corner of room five is also introduced. Parents might want to show their children similar icons as they appear on real maps in atlases and travel books. This screen will be accessible as a command while playing the game. Simply press the M key and the map will appear. Press a key. The next screen explains about the doorways between each room. Some rooms have more than one door, but this is a very simple room plan. Press a key. This next screen is a quiz screen. The child is asked to determine the direction to exit a room. The room is different every time the game is started over. Use the first letter of the direction to answer the prompt, N for North, E for East, etc. If the answer is incorrect, the computer will beep at you. If your answer is correct you will be patted on the head and allowed to go on. You do not need to press another key here to get the next screen. The next screen, before we finally get to play, is the HELP screen. This reviews the directional commands and gives a couple of others that will be used in the game: N = NORTH S = SOUTH E = EAST W = WEST G = GET (used to pick up a block letter) P = PUT (used to put the letter down) M = MAP (take a look at the map) H = HELP(to see this screen for directions) After playing the game a few times, you will find yourself ignoring the HELP screen very often. Press a key to move on. Finally!!! This is the playing screen and here is what you should see: At the top is the title: SPELLING HUNT with Eliemouse looking in from the left of the screen. Under the title bar is the secret five-letter word, already scrambled up. By the way, the present version of the game has 100 five-letter words to solve. To the right of the word is another version of the directional icon. You can use this to know which direction you will be heading on command. The lower half of the screen is filled by a colorfully bordered window where you will get information and give commands. Beneath the window, for the player's convenience, there is a list of the commands that can be used in the game, as explained above. In the command window, simply tap the first letter of the command you wish to execute and the computer will respond in one of several ways. If the key does not represent one of the commands, nothing will happen. Use G and P to Get and Put blocks, but remember that you can only carry one block at a time. In order to pick up another block to transport, you will have to drop the block you are carrying. In the command window you will see assorted responses by the computer and you will also see the word building in the room of your choice, as you deposit letter blocks there. When you have collected all of the blocks in one room, you will be "pat" on the head and allowed to play or end the game. If you should run out of moves, you must complete the game anyway, if you want the chance to play again. Ok, kids, strap on your "thinking caps", boot up your Atari and join Eliemouse in his spelling hunt today. "Eliemouse's Spelling Hunt" if offered as shareware. If you play this game and would like to see more Eliemouse software come forth, please send a registration fee of $5.00 to the following address. Baggetta_Ware P.O. Box 759 Agawam, MA 01001-0759 GENIE: BAGET DELPHI: ALBERT