AMOS ASTEROIDS 05/May/91 ------------------------ Public Domain By Mike Widdess 0494-451272 1. Introduction Here are four versions of the old Asteroids game, first seen in arcades in the late 1970's, and then on the Atari console. All the features are implemented, except hyperspace, which I regard as a waste of processor power. On Version 1 all graphics are computed rather than drawn by an artist. On the other versions the computed sprites are pasted onto the screen, saved into 2 IFF files for sprites (4 colour), bobs (16 colour) and touched up in DPaintII, and then converted back to a sprite bank by 2Iff_to_Ast6.amos, which is also on the disk. 2. Loading The disk should be write enabled to allow high scores to be saved. The disk will autoboot, display Readme file then enter Ramos1.2 and run the selection menu. Or load workbench and double click on AstMenu.Amos, however beware of low memory if you only have 512k, your workbench may need more memory than the boot disk. Choose the version you want to try, from the menu, the more colours, the slower the action. (the sixteen colour version is probably the best). Alternatively if you have AMOS then load AMOS and load AstMenu.amos from the root directory of the disk. The programs and data files are all in the mikewid drawer. Files needed to run are Astxx.amos, title.iff, palette.iff, asteroids.hi. Ast6.abk is the sprite bank of the 16 colour version, not loaded, as the bank is automatically saved with the program. 3. Playing the game. The object of the game is to destroy as many levels of rocks as possible, and avoid and destroy the alien ship which appears when there are less than 4 rocks left, and you miss 4 times in a row. The game is played with a joystick in port 2. Left= Rotate Left Right= Rotate right Fire= Shoot Forward= Thrust - the ship will gradually accelerate while the stick is forward, to stop rotate 180 degrees and thrust again, the ship will decellerate gradually while the stick is forward. The best tactic is to stay in the centre of the screen rotating and firing, and only thrust to escape the alien ship, get behind it and shoot it. 4.Scoring Large asteroids - 100 Medium asteroids - 200 Small asteroids - 300 Alien ship - 10000 Extra ship every 20000 There is a high score table on disk. If you wish to start the high scores from scratch, delete mikewid/asteroids.hi, a new version will be created with scores of 1. The game disk must be write enabled so that high scores can be saved. There is no way round this, other than alter the program.