WOHLE ======= by Gary Henderson Welcome to WOHLE a game by Gary Henderson. Wohle is based on the old game of Mastermind® by Invicta Games which was about during the late 1970's. To start the game click on the provided icon from workbench. The game will then proceed to load. Once loaded you are presented with a screen that displays all the required functions to play the game. Wohle is completely mouse driven. You now have three possible options to choose with the mouse. QUIT ---- At any time click on this button to leave the game. Play ---- You can click on the play button at any time to start or restart a game. Timer ----- You can choose this option to start or restart a game. With this selection you are given 30 seconds to complete the code. Rules ===== When you start a Timed or normal game the computer will Randomly make up a selection of 4 coloured pegs. These pegs will be made up of any colours and placed beneath the shield at the top of the screen in the play area. The position and colours of these pegs will remain the same throughout the game until you have guessed the code or clicked on Timer or Play for a new game. Using any 4 different pegs with upto 8 colours there are upto 4096 permutations available for any code. (There are 4096 different possible codes) You must now, using the mouse and pointer select any four colours (by clicking with the left mouse button onto the required coloured peg) that you think might be in the code. The colours must be selected in the correct order. If you make a mistake whilst selecting click with the Right Mouse button to erase the current line of colours that you are working on. Once you have entered four different colours the computer will advise you about which are the correct and inncorrect colours. This is done by placing smaller key pegs at the sides of the Coloured pegs that you have selected (See Below for further information). You may then enter another four pegs (using your knowledge of which pegs are correct and inncorrect) to try and get the code. You have upto ten guesses to try and break the code. My record is 2 guesses. In the timed game you have 10 guesses or until 30 seconds runs out (whichever comes first) to get the code. Key Pegs -------- Key Pegs | Guessed Pegs | Key Pegs ---------------------------------- a b | A B C D | c d Key pegs are placed either side of the guessed pegs as shown above to let you know which are the correct and incorrect colours. The letter `a' shows the result for the guessed peg `A'. `c' shows the result for `C'. A Black key Peg --------------- Is placed on the board to show that the guessed peg is the correct colour and it has been placed in the same place as the corresponding Peg under the shield. A White key Peg --------------- Is placed on the board to show that the guessed peg is the correct colour but has been placed in the wrong hole on the board (ie it should be in one of the other holes). A Grey cross ------------ Is placed on the board to show that the chosen peg is an inncorrect colour and does not appear under the shield. * Do not forget that some colours may appear more than once and if you * * select a colour and it is correct the pegs will not indicate that this * * colour appears elsewhere. * Winning ------- You have won once you have managed to correctly guess the complete code. At this stage the Pegs under the Shield will be revealed to you and a well deserved round of applause will be granted. Losing ------ Thicky ! You can't really lose at this game unless playing against the clock but if you do the correct code will be revealed to you and a short Hahaha will burst to life through you Hifi. Credits ------- Wohle was written using Europress Software's AMOS V1.3 over a period of a week in August 1991. Greetings to ------------ Steve and Martyn at 17 Bit Software The Red Devil of Whizzcat UK Abbu Ben Eddy Less Than Zero Nightchild The Last Ninja