QUADRIX © Geoffrey Sparks 1991/92. ----------------------------------- QUADRIX is Shareware. This demo version featuring 50 levels can be freely distibuted as long as all files are included and no material is altered in any way. A reasonable fee may be charged for copying in line with the standard set by most PD libraries. The game concept, graphics, code etc may not be altered or duplicated in any way except as above. WARNING: Quadrix is currently (Feb. 1992) PAL only. I make no claims for its appearance on NTSC machines, (sorry). OK.... So you've played the game and had a bit of fun. Well now things get serious. For the princely sum of $20 Australian dollars, ( sort of like play money really! ), you can become a registered user of QUADRIX. On receipt of your cash ( international money order, cheque drawn on a bank with Australian offices etc. ) you will be rushed by air-mail the very latest version of Quadrix... including... 1. 100 new and perplexing levels, taking off from where you should have finished in the demo version. 2. A complete, easy to use level designer. Create new levels and amaze your friends...( amaze yourself!! ). Good fun. Full instructions included. 3. All the source code you could ever need. Thats right! The complete, unexpurgated story of one puzzle game's struggle to be born. Occassionally annotated, often amusing and frequently revealing. Many hints and tips for using AMOS and how to combine a bit of assembly language when needed. Over 35 pages in all - an offer too good to refuse. 4. Peace of mind. Well if you play the game a lot you should really fork out the asking price. 5. Code word to allow the sub-game to be played as a separate game. 6. Possible discounts on any other games I write - ( well I havent actually got as far as a sequel yet - but if this does well ... who knows.) My address for all those who have read this far.. Geoffrey Sparks, PO Box 395, Castlemaine, Victoria 3450, Australia. .....and the price $20 [Australian] HISTORY. Quadrix was originally conceived and written on the C64 a couple of years ago, with a slightly different format and minus the sub-game. With the purchase of an Amiga and a copy of AMOS, along with several technical manuals and a copy of the PD A68K assembler, work started on upgrading to the 16 bit world. Along the way I learnt a lot about the AMIGA, AMOS, 68000 machine code, Deluxe Paint, MED and most of all memory management - getting Quadrix to run in 512K was some task. This version was completed around the beginning of 1992, about 6 months after deciding to re-write it for the AMIGA. THANKS. Many thanks to Jan Clark for loads of play testing and lots of extra levels, as well as innumerable helpful suggestions and advice. TECHNICAL STUFF. Quadrix was written on an off the shelf, department store A500, with a ram expansion card [ includes clock! ], and an extra floppy drive, ( I hope this isn't too technical for you.). The language was AMOS, compiled with the AMOS compiler. Machine code was written using MEmacs, assembled with A68K, and linked with Blink. No hard drives, cross-assemblers, accelerators, esoteric compilers, IBM's, MAC's, Amiga 3000's, Devpacs, Lattices or trick photography was used at any point.