Here is a fun text based adventure game. It is reminiscent of Dungeon (aka Zork) and Adventure. You start out on a space ship under attack and must get off and back to the planet. Battlestar is found in the games directory in many BSD UNIX distributions. I found the source at an archive and re-compiled it to run on the Amiga. I used gcc 2.3.3 (Thank you very much Markus Wild!). It was compiled and runs on an A3000 running WB 2.1. I can't promise anything on any other machine. If you try it, let me know whether it ran or not and if you finish the game (to be honest, I haven't yet although I first played it several years ago). There is a man page in the doc subdirectory. Sorry, but it's in man format. It will be a bit of a pain to read in an ascii file reader, but do read it. The cli commands are a bit different than those in Dungeon or Adventure. For example, on the space ship, you don't type "n" or "north", it is "f" for forward and "b" for backward. To restore a game, you must exit and type "battlestar -r" (no quotes). AMIGA SPECIFICS: 1. It looks for an environment variable called BATTLE_SAVE. It should contain a directory path ending either in a ":" or "/" (no quotes). There are two files that are saved, battlestar.log and Bstar. The first is a ranking file, the second a save game file. Battlestar will overwrite Bstar only once per game. If you want to save multiple times, you will have to rename Bstar and then save again. 2. It needs the ixemul.lib in your libs: assign. I've included the version from the gcc 2.3.3 distribution. 3. It is a cli game. 4. You don't need a termcap file, but I included one anyway. It should go into s: if you want to install it. SETUP 1. Copy ixemul.lib to libs: 2. Copy the BATTLE_SAVE variable to sys:prefs/env-archive (and to ENV: if you don't want to re-boot). Or under 1.3 (if it even runs), create an environment variable called BATTLE_SAVE in your startup-script. START UP 1. Open a cli. 2. Goto the directory where the executable is and type "battlestar" (no quotes). 3. Have fun. This isn't my game, so you can do with it what you want in keeping with any restrictions the author has placed on it (see below). I have included complete source including the few changes I made along with the original files. David Ingebretsen dingebre@thunder.sim.es.com MY DISCLAIMER THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. COPY OF COPYRIGHT NOTICE Copyright (c) 1983 The Regents of the University of California. All rights reserved. Redistribution and use in source and binary forms are permitted provided that: (1) source distributions retain this entire copyright notice and comment, and (2) distributions including binaries display the following acknowledgement: ``This product includes software developed by the University of California, Berkeley and its contributors'' in the documentation or other materials provided with the distribution and in all advertising materials mentioning features or use of this software. Neither the name of the University nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. @(#)battlestar.6 1.4 (Berkeley) 6/23/90