›1;33;40mS P A C E I N V A D E R S I I›0;1;0m THE ATTACK OF THE GREEN SMELLY ALIENS FROM 27B/6 WRITTEN BY ›1;33;40mA L E X M A Y›0;1;0m INSTRUCTIONS: HERE WE GO AGAIN !!!! Those little green fellows with the brain the size of a pea are back and they are after revenge. They were on route to Earth to perpitrate an awful crime against humanity - kidnap the entire female population for use as mine workers in their slime mines! As your craft was the only ship between them and Earth your task is to `delay' them as long as possible until Earth can get some pretty hefty anti-alien hardware together. THE GAME: Your ship is situated in the middle of the screen and has powered up it`s mark II shields ready for the onslaught. Use your funstick to rotate the ship by pressing left and right and to rotate the shields around your ship press up and down. There are new weapons aboard your ship which can be used in two different ways - by pointing your ship in the desired direction and pressing fire will release a stream of bullets which travel in a line and are good for taking out ranks of aliens alternitivly when you are rotating the ship press fire to release a wide covering of plasma death. THE SHIELDS: The shields will stop all incoming and outgoing missiles and will not sustain any damage at all. WHEN THE SCREEN FLASHES: The screen will flash colours to tell you the status of your lives. If the screen flashes red an enemy missile has hit your ship and taken a life point from your ship. When the screen flashes green it means that the ship has had time to reinforce itself or fix damage resulting in an extra life point. These occur every 1000 points. STARTING AND STOPPING THE GAME: To load the game double click on the small alien icon and wait for a short time. Messages will appear during loading - if everything is going fine then the message will be "LOADING DATA" but if "NOT ENOUGH MEMORY" apppears then reset your Amiga and try again. If everything has loaded ok then the title screen should fade in displaying the current high score. From here press the fire button on the funstick to enter the game. While playing the game pressing the left mouse button will exit back to CLI/Workbench. CREDITS: Game concept,code,music and graphics by ALEX MAY. Thanks to Jim Fenn, Sam Lawrence for musical inspiration. Written on an Amiga 500 with 2 Drives and 1 Meg. Code produced on Devpac 2 and is 100% Assembly Language. Music produced on Soundtracker 2.5. Graphics produced on Deluxe Paint III. This program was written by Alex May for the Amiga Power/Bullfrog "Gis a job mate" competition and is my second Assembly Program EVER. This game is STUFF-WARE and as such may be distributed freely as long as this archive remains as it is. BUT if you enjoy it please send the author some stuff!!! i.e Money, food, P.D., disks, source, modems, super-computers... Send all STUFF too: Alex May 8 Lansdowne Place Lewes East Sussex ENGLAND BN7 2JT Also get in touch for versions with other levels... 24/10/91